[h1]Greetings Architects![/h1]
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We'll talk about rain in this devlog. Let's start with the fact that rainfall is not only a weather condition, but it has more effects than you think. What do we mean?
Thanks to the procedural actions, our rain creates wet surfaces. This gives an interesting visual effect that makes it feel very real. When it attacks one spot, a puddle appears.
Moreover, when the drops hit the surface of the resulting puddle, they do so with greater force, which makes their dynamics significantly different from other surfaces.
[previewyoutube=G5KqAVvhDHQ;full][/previewyoutube]
If you decide to build a place to protect against rain, e.g. a roof, you do not have to worry that something will leak on your head. You will not get wet to the dry thread. Small details are also worth mentioning. When rain meets the wall, it will run off, similarly to glass. For now, this is mainly a visual effect that may be developed in the future.
Remember to take an umbrella with you in such situations. See you next time.
[i]Yours,
Desand Game Studios "Dreamhouse: The Game" Team[/i]
[i]Join us and talk about the game in the growing community of Architects:[/i]
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