Devlog 2024-01

Medieval Towns

A multiplayer game in medieval setting about survival, diplomacy, building of towns and conquests. Try to survive in wild nature, gather resources, create or join guild, build town and fight for glory or resources!

Hey. This is the beginning of devlogs for the final development of the game. I know that some of you are still waiting for the game, I really appreciate your wait and I sincerely apologize for such a long delay in development. This is the devlog for January 2024 and I will try to post every month or more often. Version 0.8 is in development - this will be a pre-release candidate. Next, 0.9 is a release candidate and 1.0 is a release. It was decided to develop it in small iterations, gradually adding game mechanics. [hr][/hr] [h2]Game world[/h2] The game world will consist of 1x1km areas, which will reduce the load on the client side. This will also allow you to gradually expand the world, adding new areas with updates. The area where the city of Westburg will be located is currently being developed. [url={STEAM_CLAN_IMAGE}/33966772/6face0df340ad3d6ef29c989bf804a4c5480cf24.png][img]{STEAM_CLAN_IMAGE}/33966772/5c89a0ff702420a933e74217d0fba8c55ccb5cea.png[/img][/url] [hr][/hr] [h2]New grass in the Temperate biome[/h2] [url={STEAM_CLAN_IMAGE}/33966772/8cd7fe9ab10b8807c3bac0582c69617ac1d7ac76.png][img]{STEAM_CLAN_IMAGE}/33966772/669d1c39d0e788c7044bbe640591ff340ae894f8.png[/img][/url] The grass will show the direction and 4 lelels of strength of the wind (the wind will affect the performance of the mill). [img]https://i.imgur.com/yGKvCo3.gif[/img] [hr][/hr] [h2]Characters[/h2] New characters and customization have been created: [list][*] Male and Female sex [*] Skin color [*] Hair and hair color [*] Left/Right eye color [*] Warpaint and warpaint color [*] Nails color [/list]