Nadir is a roguelike deck-builder with a twist: the cost to play a card is an enemy reaction you can predict. Craft your own cards to slay powerful demons. Gather resources, expand your city, grow in power and conquer the underworld.
Greetings, fellow Sinners!
This week we’ll have a little detour from the grand systems and mechanics diary to give you a quick look at the new pack of monsters we’re currently implementing into the game.
[h2]Circles of Wrath[/h2]
After the Prologue, some of you were asking us, will there be some more “proper” demons in Hell, with horns and spikes, and all? The answer is: well, duh! So I want to show you a little sneak peek of the [b]Wrath circles of hell[/b], where more “standard” echelons of the underworld army reside. And also, some nice new game concepts are introduced.
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Let’s take [b]Imp Outrider[/b] for example. He’s known for a bit unorthodox walking habits. It’s a relatively weak creature for this part of Hell but has a twist: [b]multistrike[/b]. A series of weak yet numerous attacks in a single turn of a stela.
[h2]Paper-Rock-Scissors[/h2]
This is where little [b]Paper-Rock-Scissors philosophy[/b] can unfold. Some monsters smash heavy single strikes, some have a range of multistrikes. The armor can only take so much, so the advanced response of an adventurous Sin Avatar such as yourself can be either [b]Weak [/b]debuff or [b]Shielded [/b]status effect.
[b]Weak [/b]decreases Damage a little, but for ALL attacks, regardless of their number. It’s very powerful for multistrike, not very effective for a single punishing blow, as 50 minus 5 is still A LOT. But works like a charm when used against our hands-on-the-ground imp friend.
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[b]Shielded [/b]on the other hand blocks a single attack and that’s it. But blocks ALL of it, regardless of its power. So it’s great against one fat smash, useless for a multistrike, as it wears off after even a simple 1 Damage and makes you open for another, say, 9 more. The imp will be alive and very much kicking, but his [b]bigger brothers and sisters of the Wrath division[/b] probably won’t.
'Nuff said, a smart Sin Avatar should have a bit of both for any occasion! But won't it clog up your densely-combo-packed little deck? Yeah, no one said it'll be easy in the deck-building world.
What about those bigger brothers and sisters I mention? That’s the story for the [b]next Monday devlog[/b]!
See you on Discord
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