Apocalypse Party is a 3D top-down action Roguelike game. In this game, you will embark on a new mission to traverse through the Middle Ages and gradually master abilities, and arm yourself to become the strongest survivor through numerous choices.
[h2]Key Updates[/h2]
[list]
[*] Added mini-map functionality
[*] Added in-game/out-of-game quick chat features
[*] Fixed some memory overflow issues causing crashes or lag
[*] Fixed issues where some models show excessive white light in hellish environments
[*] Fixed a problem where no enemies spawn after 3 hours in endless mode
[*] Added hidden special effects settings
[*] Added a new unlocking condition for the achievement "Join Them If You Can't Beat Them": Kill a teammate while in a zombie state
[*] Fixed several critical bugs (e.g., occasional inability to recover energy, issues with controlling or dismounting dragons)
[/list]
[h2]Balance Adjustments[/h2]
[list]
[*] The unlocking condition for "Crew Kid" has been changed to completing "Chapter Three: Nightmare."
[*] The self-destruct damage of Engineer's "Decoy Dummy" increased from 15 to 25, and radius from 240 to 300; the dummy no longer detonates upon redeployment
[*] The talent "Dice of Destiny" has been adjusted to be ineffective against elite monsters
[*] The talent "Big Wood Big Big Wood" has a new effect: after the attack speed bonus is exhausted, it will automatically reset within 3 seconds; a floating text prompt will appear when the attack speed resets
[/list]
[h2]Bug Fixes[/h2]
[list]
[*] Fixed an issue where the texture of elite infectors - dwarves does not change with the power of Satan
[*] Fixed incorrect display of curse and equipment numbers
[*] Fixed the problem with "My Name Is Bon" ability in Bon, where after the Bon girl dies, the damage bonus remains
[*] Fixed an issue where gang bosses' "Mong Kok Carmen" leads to abnormally high critical hit damage with dynamic critical hit talents
[*] Fixed an issue with "Pinball Game" causing strange UI appearances
[*] Fixed a probability issue where "Reaper's Descent" doesn't attack
[*] Fixed an issue where Beastmasters transform into wolves under certain conditions, resulting in the model disappearing
[*] Fixed an issue with "All In" from the 2D girl not disappearing under specific conditions
[*] Fixed an issue where Nature Spirit's transformation into a deer causes overlapping models
[*] Fixed a problem where "Za Warudo" may cause bosses to freeze in place
[*] Fixed an issue with Ranger's "Bow and Arrow Legend" not being able to attack when attracted by gravitational monsters
[*] Fixed a probability issue where the Queen's "Dragon Taming" and "Stormborn" commands do not release the dragon
[*] Fixed an issue where using "Back to the Future" during a catapult sequence leads to falling into the abyss
[*] Fixed a bug where "Holy Mother Mary Sue" and "Martial Saint Guan Yu" cannot properly recover energy when present at the same time
[*] Fixed an issue with Priest's "Prayer" not matching the described recovery amount
[*] Fixed a bug where the Rugby player's "Rush Forward" does not stack in multiplayer client
[*] Fixed "Isaac's Tuberculosis" not affecting daggers
[*] Fixed an issue with "Day of Suffering" where there is a chance that ultimate skills cannot be used
[*] Fixed an issue with Soul Sacrifice being able to use ultimate skills with "Spirit of Vengeance," "Titan Fall," or "White Reaper"
[*] Fixed an issue with the "Shepherd" where after reviving teammates, the teammate's revival progress still increases
[*] Fixed an issue in the client's perspective where the children of "Adam" and "Eve" cannot successfully hatch from dragon eggs
[*] Fixed an issue where using "Mountain Giant" and "Sacrificial Pact" still allows the use of transformation skills
[/list]
[h2]Other Adjustments[/h2]
[list]
[*] Added support for remapping the special "G" key
[*] Optimized monster hit animations
[*] Removed dog head hood when "Dog Chain" is used to tie teammates
[*] Enhanced the visual effects of "Meteorite from Outer Space"
[/list]