Development Update - we're back in 2024!

Infection Free Zone

Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!

[h2]Greetings, Survivors! [/h2] It's 2024 and we are back and working on the game in full swing! We are happy to let you know about the first development update this year. Several things are changing and we are eager to know your feedback on them. [h2]Changelog[/h2] List of changes in the recent update: [list] [*] The horde spawner has been reworked. Now, the player should encounter a higher number of hordes on average. This number will also adjust to some extent, depending on how well is the player doing overall. [*] The range of pistol weapons has been slightly reduced. [*] Fighting the hordes in the buildings has been rebalanced. The hordes will now start dealing damage faster, preventing the "bouncing" strategy, where some players leave the buildings and enter repeatedly to avoid receiving damage. [*] An issue with horde swarms not appearing for players at night has been fixed. This fix won't work for previous saves and will require the players to start a new gameplay. [*] "Fire at will" and "Move at will" Squad Stances have been added. Disabling them should help prevent situations where squads partake in risky actions like leaving the buildings at night. [*] An option to disable the "Tutorial" events has been added. [*] Atlanta - a new recommended map has been added. [*] New sound effects and a new battle theme have been added during the night. [*] New Chinese maps have been generated with the help of image recognition technology for places that had missing data in OpenStreetMap database. [*] Number of small bug fixes and optimization changes. [/list] [h2]Balancing Continues[/h2] With this update, we wanted to address the issue of the game getting stagnant for some testers and early backers, who were able to develop their Zones well enough. The game should now impose a bigger threat on the player while taking into account several factors, like the number of resources the player currently has. We plan to observe the results of those changes and react accordingly. Our main goal here is to ensure that the player can continue playing after the initial events for many days and still have fun, encountering new challenges and overcoming them. While this task might require many iterations on our side, we hope that this will be a good starting point. Best regards, Jutsu Games Team