Build an epic kingdom inside a mountain in this underground city builder. Mine and build in a vast procedurally generated 3D world. Gather resources, research technology, train warriors and engineers, forge weapons, fight monsters and manage hundreds of units. Become the King of the Dwarves!
[h2]Greetings, Dwarven Lords![/h2]
Today we’re happy to reveal some basic information about the Research System in King of the Dwarves! This crucial feature will allow you to unlock powerful technologies, and enhance your kingdom's abilities. Whether you're focusing on military dominance or boosting your economy, the Research System will give you the edge to forge a legendary dwarven empire.
[h2]Research Process[/h2]
To unlock a new research, the Player will have to go through the following steps:
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[*] The player builds the research building (simpler starting one is Study; later unlocked is Library).
[*] The player assigns dwarves to the Researcher profession.
[*] Researchers go to Study and do research. In each cycle, researchers generate a certain amount of research points.
[*] Every new research requires research points. The more researchers, the more available research points.
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To make research more interesting, we want King of the Dwarves to follow a 4X approach to this subject. Rather than paying with research points and after some time (when all the things are unlocked) collecting research points for no specific goal, the player must maintain a steady income of research points. An upkeep cost for research. Additionally, the player would lose upgrades if the research upkeep income fell under the required amount for the unlocked upgrade/researched technology.
This approach would not only be different from the common approach in other games but also incentivize keeping dwarves in research. Let us know what you think about this idea in the comments!
[h2]Results of Research[/h2]
Some things that could be researched:
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[*] Pickaxe upgrades (can mine iron, gold, etc).
[*] Vertical mining and Ladders.
[*] Steel production (from Iron and Coal) and various tool upgrades.
[*] Warriors with Garrison and Training Grounds.
[*] Various other useful structures. For example, Horn (we'll describe it more in another post!).
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We hope that you find this concept for the Research System interesting! Let us know what you think about it and share all the ideas for researchable items that come to your mind. Thank you for following King of the Dwarves!
Best regards,
King of the Dwarves Team