Build an epic kingdom inside a mountain in this underground city builder. Mine and build in a vast procedurally generated 3D world. Gather resources, research technology, train warriors and engineers, forge weapons, fight monsters and manage hundreds of units. Become the King of the Dwarves!
[h2]Greetings, Dwarven Lords![/h2]
Today we would like to talk about the Event System. While the player has full control over many in-game aspects, some situations will unveil over time, along with the decisions the player makes. Some events will work to the player's advantage. Others will force him to revise his current strategy.
[h2]Dwarf Migration[/h2]
Good rulership results in the growth of our colony. The following factors affect the number of dwarves joining our settlement:
[list]
[*] Building enough housing,
[*] Storing a sufficient amount of food and ale,
[*] Ensuring high morale within the settlement,
[*] Opening the Main Gates.
[/list]
Beware! While the opened Main Gates will result in new dwarves over time, this action can also result in having other unwanted guests. Prepare the axes and shields for your warriors, because the trolls will surely come. They always do.
[h2]Room Collapse[/h2]
It's relatively easy to dig narrow tunnels through the mountain. But wide rooms and halls require additional stabilization. Building columns will be mandatory if the player wants to avoid collapses. Collapse results in the destruction of all buildings and the death of all dwarves in the area. It's no secret that this is one of every dwarven engineer's worst nightmares.
While this mechanic seems interesting to us and forces the player to plan better, we are also worried that it might prove too punishing. We review these events internally and try to decide whether they will positively diversify the gameplay. What do you think about it?
[img]{STEAM_CLAN_IMAGE}/34087519/688f41cc09bdb84b62887a84da9952a9959b7967.jpg[/img]
Best regards,
King of the Dwarves Team