Development Journal IV - Progression

Erannorth Renaissance

Erannorth Renaissance combines deep character customization with a dynamic sandbox world. Your choices drive the narrative and strategic hex-based battles shape your fate. Explore, make meaningful decisions, and forge your unique legacy through alliances and rivalries.

Hi folks, It's been a busy month, with a mix of writing stories and implementing various functionalities. The game is shaping up nicely, and we are currently in alpha version 0.4.33. Please note that the screenshots below are from this early build and may change by the time you get your hands on the game later this year. [i]Today we'll be briefly talking about progression and other ways to improve your hero.[/i] Erannorth Renaissance is a blend of a choose-your-own-adventure and an RPG, allowing players to role-play their character and build a team of unique heroes, each with distinct abilities and perks. As you progress in the game, whether you stick to the story or explore the vast sandbox world, you will gain experience and levels. With every odd level, your heroes receive 1 Skill Point, and with every even level, 1 Perk Point. These points can be allocated to enhance Skills and Perks respectively. [i]You can invest your Skill Points (SP) in any skill to create characters as specialized or versatile as you prefer.[/i] [img]{STEAM_CLAN_IMAGE}/44786997/d40251e74f7df187b801ea3ecb19f4a05b5e9d25.jpg[/img] Skills in the game, such as Authority, Subterfuge, or Occult, play multiple roles. They are crucial for skill checks during the narrative, allowing you to glean additional information or handle situations in specific ways. Skills also govern certain active abilities, affecting their usability and enhancing aspects like damage and critical chance. Additionally, the sum of your skills in a given attribute determines your rank in that attribute, and skills can act as prerequisites for unlocking certain perks. [i]The Intimidate ability displayed here requires Coercion 3, which Janus has and can equip.[/i] [img]{STEAM_CLAN_IMAGE}/44786997/3441da64a39ccd4e4511b661a07dc7c1a1983a53.jpg[/img] Perks, conversely, provide more specific bonuses. They can enhance ability effects, offer passive bonuses, or introduce new rules in the form of passive abilities. Together, skills and perks form the foundation of your character's build. [i]These perks and their effects are currently placeholders; I haven't actually implemented any of them yet, but all the functionality is in place. [/i] [img]{STEAM_CLAN_IMAGE}/44786997/15a013446996ee6bf621f8c848830b275640fef5.jpg[/img] [i]Both the skill icons and their parent attributes can serve as filters.[/i] [img]{STEAM_CLAN_IMAGE}/44786997/98daf9ef67df9a4d509605000e58a0bc30fe0a2c.jpg[/img] [i]Unlocked perks appear in the list with a checkmark.[/i] [img]{STEAM_CLAN_IMAGE}/44786997/14aac3b92c110dc469c603dd22dc79969a9536db.jpg[/img] [i]Behind the scenes, I have implemented a set of in-game editors that allow me to easily add and edit new perks, among other things, and export them in JSON format.[/i] [img]{STEAM_CLAN_IMAGE}/44786997/0dc3ddd30a4403cc6db7d2483981d95ca83c22d0.jpg[/img] Character development isn't limited to leveling up. Equipment also plays a crucial role, granting active abilities when worn, as well as passive abilities and bonuses. [i]Equipment can provide simple bonus actions, basic passive effects, or more complex bonuses.[/i] [img]{STEAM_CLAN_IMAGE}/44786997/c928ef3630a3ec2ce52c7544fc12bae8dccc90ee.jpg[/img] [i] This Waraxe deals good damage and grants an additional action as a bonus. I can hover over it to preview it if I like. However, Diana can't equip this axe because she lacks Might 3+. [/i] [img]{STEAM_CLAN_IMAGE}/44786997/91714614447c495d17bde2b289d22bafb3a358ec.jpg[/img] You can fully customize your character's abilities and build through a combination of skills, perks, and gear. How you build your party is entirely up to you. [b]That's all for now, folks! If you have any questions, please feel free to ask them in the comments below.[/b]