Development Journal II - Combat

Erannorth Renaissance

Erannorth Renaissance combines deep character customization with a dynamic sandbox world. Your choices drive the narrative and strategic hex-based battles shape your fate. Explore, make meaningful decisions, and forge your unique legacy through alliances and rivalries.

Hi folks, In this post, we will be discussing combat. Sometimes, you will find yourself in dangerous situations where defending yourself is the only option. As you move around the world map, you will encounter hostile groups that take their turns after each of your moves and may choose to attack you if they are nearby. However, you can avoid them by maintaining a safe distance or pre-emptively attack them using your Skirmish action. While hostile bands cannot attack you in towns, combat may still occur as part of the story narrative. [img]{STEAM_CLAN_IMAGE}/44786997/b87fdfb4620d739ad59bd1679d85521fc1b8ef9a.jpg[/img] Combat is also a very high possibility when exploring ruins, caves, dungeons, and other monster-infested places outside the restraints of the narrative. After all, the game does have an open world, too. Erannorth Renaissance features a different combat system than its predecessors, which takes place on a tight 5x7 hex grid. The enemies and party are represented by hexagonal tokens, with their Luck attribute determining each character's turn order. Combatants can move on the battlefield, use tactics, or delay their turn once per round. The battles will often be brutal, quick, and unforgiving. But death and reloading aren't necessarily the only outcome of defeat. Also, you won't be alone. You can meet, recruit, and control a party of additional characters besides your main character. All of whom you can build differently. [img]{STEAM_CLAN_IMAGE}/44786997/3dea495749f169719113a90b4e837815fd248dde.jpg[/img] Each character starts the game with a set of unique actions that they can perform. You can obtain additional actions by earning perks, acquiring equipment, or trading with other characters. But while you can learn multiple actions, only 12 can be used simultaneously. You can unequip any actions you don't like, even if they are part of your equipment. Choosing these 12 actions thoughtfully is crucial since they cannot be altered during combat. You can use any actions you have equipped at any time. Still, some have cooldowns that do not reset between encounters, demanding thoughtful use of each ability. Additionally, actions have a specific range, and you'll need a "clear line of sight." Obstacles and barrier tiles can block your actions, emphasizing the importance of positioning on the battlefield. Navigating these obstacles is crucial to use your tactics effectively, making each movement a vital decision. [img]{STEAM_CLAN_IMAGE}/44786997/1111ba167c7f8fb30f83b5c0eded7c91b2550763.jpg[/img] Actions can combine various effects, such as bleeding, poison, stunning, causing fear, dominating enemies to control them, and elemental damage over time. Other actions can heal, strengthen, or protect characters, weaken opponents, or even summon temporary allies with their own set of tactics. After defeating all enemies, combat transitions to free-roaming mode, where you can search for loot or explore the battlefield and perhaps have a chance to gather resources. Erannorth Renaissance's combat system offers a mix of tactical depth, strategic planning, and customization. Whether navigating through enemy lines, planning your next move, or building your party, each decision can shape your path to victory. That's all for now; if you have any questions, feel free to ask them in the comments below.