DevDiary #6: Low gravity

Cryospace - survival horror in space

You are not a soldier. Not a fighter. Just an ordinary maintenance guy. Yet you have to fight. And you are forced to run. But chiefly: you must help the frozen crew survive on a spaceship. You are the only one who can save others. You are made a hero against your will. You become a leader. A slayer.

Every player knows what zero-g is and how it works. Although the term is not exactly correct (it should be "zero G-force"), it basically means the complete or near-complete absence of the sensation of weight. Weightlessness. Low gravity affects a lot of things - shooting with a missile weapon, movement, and health. All this must be taken into account when deciding on a low gravity environment. There is a bunch of games that explore weightlessness - Shattered Horizon, Zero Gravity, Zero-G or Deadspace - and its effects. There are also other stories that explore the idea of artificial gravity. There are a few ways to create that one. It may be created by an inertial force that mimics the effects of a gravitational force, usually by rotation. Famous examples of artificial gravity, or rotational gravity, you may see in the great science fiction movie “2001: A Space Odyssey” (1968, produced and directed by Stanley Kubrick). The “Stowaway” (2021) features the upper stage of launch where the vehicle is connected by 450-meter long tethers to the ship's main hull, acting as a counterweight for inertia-based artificial gravity. [img]{STEAM_CLAN_IMAGE}/39210276/2c22fbd326a4f3b0b9eb5e10fb4b2d04caffe8ee.jpg[/img] Linear acceleration is another example of generating artificial gravity. Space adventurers may also use magnetic boots. Or have special field generators, like that one in Star Trek: Enterprise. In CryoSpace you will experience low gravity in a few ways. First of all, we are taking into account all important physics stuff, like Newton's Third Law or Coriolis effect. Although you won't experience it directly in the game. But we have a few unusual gameplay elements that you may expect - like "hanging" objects, long jumps, or "gravitational" traps... How do you think we dealt with the lack of gravity in space? Or maybe we introduced an artificial one? And, by the way, we have a new thing to show you: [img]{STEAM_CLAN_IMAGE}/39210276/40e0e1e5deaf258f2bd4c504a68f96e978504c5a.png[/img]