DevDiary #5: Scary shit

Cryospace - survival horror in space

You are not a soldier. Not a fighter. Just an ordinary maintenance guy. Yet you have to fight. And you are forced to run. But chiefly: you must help the frozen crew survive on a spaceship. You are the only one who can save others. You are made a hero against your will. You become a leader. A slayer.

Are you aware that we have only a few types of scares? Of course, most of them are used in horror movies, but a few are also common elements of horror or survival horror games. There are some obvious things like loud or unsettling noises - you know: building the atmosphere... The most famous is of course jump scare. Kind of a lazy one. The monster (or monsters) suddenly appears and jumps onto heroes. Like in “Alien” or “Aliens” or “Alien 3” or “Alien 4”... We have a few ideas related to jump scares - like hidden attacks. When something bad happens out of nowhere. A classic example is the (in)famous chestburster scene from “Alien”. There is also a “reversed jump scare” - the hero or heroine is walking through the dark old deserted spaceship looking for the monster, and BANG: here is Jonesy! (Supposedly the origin of this idea is connected to legendary film producer Val Lewton - check “The Cat People” from 1942). And we have “reversed reversed jump scare” - when after the "Jonesy scare" real monster attacks. If you like comedy horrors, you may check “An American Werewolf in London” from 1981 which uses that idea in a very twisted way… Another famous scare - “the Mirror”. The hero or heroine opens the mirrored bathroom cabinet / refrigerator doors / anything that reflects the image. Then he or she closes it and… BOOM! We have a reflection of the monster right behind! Of course, there are many other scares. Hide and seek games which are hallmarks of Wes Craven. Or building suspense whose master was Alfred Hitchcock. Both of these may be entangled together into Mystery POV - that one perfected by Steven Spielberg in “Jaws”. Do you remember that scene when the unsuspecting swimmers have fun in the sea and suddenly the camera moves to those dangling legs and… bite! We also have a few gore ones that splattered into so-called endurance horrors in which the audience has enough after half or so of the movie. They can’t take anymore and the slightest thing works like magic. The classic example will be “The Texas Chainsaw Massacre” - the original one, 1974. We also have here the perfected chase technique - improved in many movies in the “Alien” franchise. Do not forget Lovecraftian fear of the unknown, when something lurks within the darkness or the void or deep in space. And we have to remember also about the surreal scares of David Lynch. The most terrible fear is built around the loss of identity - there are many classical examples like werewolves or zombies or “the things that came out of space”. In the movie industry, we have at least two great films based on that concept: “Invasion of the Body Snatchers” (1956) and “The Thing” (1982). As you can see, we did our homework. We analyze games, movies, comic books… We inspected horrors and survival horrors in many media. What do you think - which of those are used also in the video games industry? And which one do we love the most? And will use more or less often in Cryospace?