Dev Updates & New Forums!

Core Decay

Travel across a dying Earth and uncover a sinister plot to preserve humanity no matter the cost - even if it means redefining what makes us alive - in an old-school atmospheric immersive sim that explores the nature of consciousness and individuality.

Hello everyone - I want to introduce to you all the new Core Decay website at [b][url=https://coredecay.com]coredecay.com[/url][/b], and new forum at [b][url=https://community.coredecay.com]community.coredecay.com[/url][/b]! [url=https://community.coredecay.com/blog][img]https://i.ibb.co/bsWwPKt/cd-website.png[/img][/url] Moving forward, this website will be the central place where development updates and news will be posted moving forward, and where it is easiest to get in touch with me directly. Focusing on an independent, self-hosted community is something I have wanted to do for a long time, [url=https://ivarhill.com/a-guide-to-the-free-internet/]for a multitude of reasons[/url]. [b]Rest assured, I will also share links to important updates here on the Steam forums for those who prefer[/b] - but I do want to encourage everyone who is interested to check out the new website. This ensures that everyone interested in communicating directly with the developers and getting the latest news can do so regardless of the platform they might choose to play the game on! To address a few questions I am sure some of you might have - first and foremost, I am entirely dedicated to seeing the project to completion and am personally working on it every day! I have no specific news to share in regards to the development schedule or involved parties, but it is my full intent to continue to work on Core Decay. I will have more to share on this in the future! Meanwhile, to get started on sharing a bit of the actual game, I have written two new dev blog posts that are up now, with more to come in the coming months! [h2][b]Dev Blog #1: The City of Brussels[/b][/h2] [i][url=https://community.coredecay.com/blog/9-dev-blog-1-the-city-of-brussels]https://community.coredecay.com/blog/9-dev-blog-1-the-city-of-brussels[/url][/i] [img]https://i.ibb.co/b6C5LT6/dev1-1.jpg[/img] [img]https://i.ibb.co/r7HfG1L/dev1-6.jpg[/img] [url=https://community.coredecay.com/blog/9-dev-blog-1-the-city-of-brussels style=button]Read the full dev blog post here![/url] Core Decay features four major city hubs throughout the game - Shenzhen, Seattle, Brussels, and Johannesburg. In this dev blog post we take a look at the the third hub you get to visit - the city of Brussels! [h2][b]Dev Blog #2: Troubleshooter[/b][/h2] [i][url=https://community.coredecay.com/blog/16-dev-blog-2-troubleshooter]community.coredecay.com/blog/16-dev-blog-2-troubleshooter[/url][/i] [img]https://i.ibb.co/1Zr9L35/a5.jpg[/img] [img]https://i.ibb.co/TT0Z9Yg/screen21.jpg[/img] [url=https://community.coredecay.com/blog/16-dev-blog-2-troubleshooter style=button]Read the full dev blog post here![/url] In the second Core Decay dev blog post, we take a closer look at a number of individual gameplay mechanics of the game, and the design philosophies that drives them. [h2][b]Thank you![/b][/h2] On a final note, I also want to thank everyone who has supported this project so far. It has been an amazing time working on this dream game of mine, and I am looking forward to being able to share it all with all of you! I'm looking forward to sharing more concrete updates on the future when I am able - until then, enjoy these updates! [i]Ivar Hill[/i]