Travel across a dying Earth and uncover a sinister plot to preserve humanity no matter the cost - even if it means redefining what makes us alive - in an old-school atmospheric immersive sim that explores the nature of consciousness and individuality.
Welcome back to another Core Decay dev blog entry! This time we will be looking at how Core Decay approaches level design, looking at what motivates the way virtual spaces are designed and envisioned, and exploring a concrete example of this in how the design of a bank office has changed throughout the level design process.
[url=https://community.coredecay.com/blog/20-dev-blog-3-real-world-spaces style=button]Dev Blog #3: Real World Spaces[/url]
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[img]{STEAM_CLAN_IMAGE}/36979086/2f16b374bf6853735fd2505f79af3ed1728ce016.jpg[/img]
[url=https://community.coredecay.com/blog/20-dev-blog-3-real-world-spaces style=button]Dev Blog #3: Real World Spaces[/url]