Travel across a dying Earth and uncover a sinister plot to preserve humanity no matter the cost - even if it means redefining what makes us alive - in an old-school atmospheric immersive sim that explores the nature of consciousness and individuality.
Welcome everyone to a Core Decay update!
It's been a while since last time. Things have been a bit quiet due to team changes and new people coming onboard, but we are here to say that Core Decay is still being worked on and we think it's going to kick ass!
Besides hearing from Ivar, you will also hear more from me, Brian. I'm the new project manager of Core Decay and I'm here to help Ivar bring his vision to life.
And with that I think it is time to hear from the man himself, Ivar:
Hello everyone! As Brian mentioned already, it's been a while since the last update and I would like to start off by talking a bit about communication.
Core Decay as a project is fortunate enough to be published directly by 3D Realms. As such, we can take as much time as we feel is needed to create the best experience possible, with no external pressure from a third-party publisher. In practical terms, this does make for a lengthier development cycle, but for all the right reasons!
Some developers announce their game pretty late in the development process to be able to share updates really frequently, but I think it's of interest for people to know something they might like is being made - regardless of when it'll eventually be released. And we will keep showing updates and progress over time, so stay assured we'll have plenty more to share! :)
Now let's take a look at what our team is working at the moment and what the future holds.
We're currently working on narrative, level design and weapons. Here's a sneak peak of a few weapons we've recently added! In total the game will have over a dozen different weapons, but we will only show a few ahead of time - after all, we want you to discover some on your own while playing!
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As mentioned above, we have indeed been expanding our team quite a bit, and we're moving forward with creating the game's ten expansive levels. In some areas the scope of the game has actually grown slightly - for instance, we are set to include locations that are closer to Deus Ex-style city hubs. The storyline of the game has also been fleshed out greatly and the entire game is essentially written at this point. Given the importance of narrative in this kind of game, this feels great to have finished!
[img]{STEAM_CLAN_IMAGE}/36979086/812d0dd5cac6037653291fb64e5a997d655b782f.png[/img]
Future updates will likely focus on specific levels and locations, as well as highlights of some particular mechanics we have not shown yet - such as NPC dialogue, stealth mechanics, and more. The coming year will be an exciting one for Core Decay and we're incredibly excited to be bringing a true old-school immersive sim to life!
That’s all for now, thank you for reading and stay tuned for more Core Decay updates! If you haven’t done so already, [b]add the game to your Steam Wishlist[/b] so you can get notified of all the important news.
https://store.steampowered.com/app/1260940/Core_Decay/