Dev Update: February

Cats and the Other Lives

Part interactive fiction, part Felis domesticus adventure, “Cats and the Other Lives” explores the reunion of a broken family from the perspective of their house cat, Aspen.

To all the Cats and Other Life Forms! From now on we will be sharing a development update with you each month until release. [img]{STEAM_CLAN_IMAGE}/38229487/571dac48018caa06e88416cb7e79e42727106904.png[/img] As of now, we have finished the second chapter of [b]CatOL[/b] and started the development of the third and final chapter. Now let's take a look at what we have achieved so far and what lies ahead of us: [list] [*] All the unique features of the game are complete. All that remains now, is utilizing our current tools and systems to support our remaining content in the best possible way. [*] All the essential rooms of the mansion and their related assets are complete. The lighting setups to represent different stages of the day are also 8o% complete. You can see an example of the process below: [/list] [img]{STEAM_CLAN_IMAGE}/38229487/4278015669069a9e4a7dad26a4c1b9b9de97266d.gif[/img] The whole story structure is complete and 75% of the script is done and proofread. The groundwork for the localization systems has been completed and is awaiting our translators. The story and gameplay content of the final chapter is still in progress. Since the third chapter consists of many of our most dramatic and intense scenes, a feverish animation work continues. Briefly, in these final months of production, all our efforts are concentrated on making the right mark in the hearts and minds of our players. Of course, you will be the judge of this when the game comes out :) Here are some of the new features that have been integrated into our game: [b]Hint System:[/b] Developed a hint system for players who have difficulties during gameplay. [img]{STEAM_CLAN_IMAGE}/38229487/dd2350cc47a2868d3c3c6bdf98e4cd74612e099e.gif[/img] [b]Improved Movement System:[/b] Based on your feedback, the walking and running functions have been developed as a proximity-based movement system, so that when we click close to Aspen, it walks to the point and when we click further away, it goes there running. [img]{STEAM_CLAN_IMAGE}/38229487/0fa31ae740c48ee783f43a37ffb680d59e260eb9.gif[/img] There is also now a movement function to climb vertically in some sequences. [img]{STEAM_CLAN_IMAGE}/38229487/30371f477c31587108d6bdc661a7a8bd55acb941.gif[/img] [b]Inventory System:[/b] Since the main character of our game is a cat, a single object inventory system has been developed so that Aspen can carry only one object at a time. [img]{STEAM_CLAN_IMAGE}/38229487/f3c13a19a6d5e07e33098beb43d47d3fa4172e1d.png[/img] See you in our next update! [b]Team Cultic[/b]