Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Hello everyone! Hello to those who've been following our journey for the past couple of years, and hello to those who have just started following. We've had a massive influx of new wishlists and new follows since our [url=https://www.youtube.com/watch?v=xHZO5ugMIWw]PC Gaming Show trailer[/url] and we're overwhelmed and grateful, to say the least.
On to news.
[h2]Bitsummit[/h2]
We're excited to announce that[b] Into the Dead: Our Darkest Days[/b] is heading to Japan. We'll have a booth set up at BitSummit in Kyoto next week from 19-21 July showcasing our scavenging demo. Keep an eye out for booth SV-11, and if you're there at the event, come over and put your survival skills to the test.
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[h2]Game Progress[/h2]
[h3]Fall damage[/h3]
Those of you who played our scavenging demo at PAX Aus or PAX East may have noticed your character experiencing no fall damage, and felt safe and comforted by this fact.
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[i]*Emphasized for comedic effect.[/i]
We're sorry to say that this will be coming to an end, and there will be consequences for leaping out of an open window or dropping 20 feet from a precarious ledge.
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The eagle-eyed amongst you will notice the "state gained" popup. (This also surfaced in our latest trailer.) Character states are temporary but need addressing, whereas character traits are permanent. More on this soon.
[h3]Expanded weaponry[/h3]
We've been working on a wider range of weapons. Some are beloved favorites...
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And some are slightly less common, although can be just as effective if timed correctly.
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Weapons are hard to come by, and their durability and strength — as well as their sound — differs, so making the right choice at the right moment is an important part of the game experience.
[h3]Executions[/h3]
We've been expanding our range of execution animations to fit a wider range of weapons, too. This is always a particularly satisfying endeavor.
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[h3]New props[/h3]
Sleep is an ever-present requirement for your survivors. We've been working on a range of makeshift beds and bedding.
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[h3]New levels[/h3]
As ever, we're expanding our levels. The glasshouse has been a team favourite.
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[h3]Shelter ambience[/h3]
And we've been doing some early explorations of ambient music and audio. This is subject to change but we thought you'd like to hear some early concepts...
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That's all for now. Three months until the public demo on Steam! Don't forget to follow us on socials.
Twitter: twitter.com/intothedead
Tiktok: tiktok.com/@intothedeadofficial
YouTube: youtube.com/@pikpokgames
Facebook: facebook.com/intothedeadgame
Instagram: instagram.com/intothedeadofficial
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