Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
A busy month, and a lot of exciting news to share.
[h2]Milestone[/h2]
First and foremost: we just hit 100,000 wishlists here on Steam!
An insane milestone for us, and we're grateful to have you all here. It's encouraging to have so much interest in our game already. We're working hard to live up to your expectations, and we can't wait to finally share our first public demo with you this October.
[h2]PC Gaming Show[/h2]
We can finally announce we'll be featured in this year's PC Gaming Show!
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It's the 10th anniversary of the show and we're delighted to be included in the lineup. We have to stay tight-lipped about our reveal, other than sharing that there'll be brand new, never-before-seen footage from the game, and the whole show will be well worth a watch.
The show will be airing on Sunday 9 June (which is Monday 10 June for us here in New Zealand). You can catch the stream on Twitch or YouTube, and for more information about this year's event, check out the announcement here: https://www.pcgamer.com/gaming-industry/events-conferences/the-pc-gaming-show-returns-this-june/
Twitch stream: https://www.twitch.tv/pcgamer
YouTube stream: https://www.youtube.com/@pcgamer
[h2]Progress Update[/h2]
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[h3]Firearms[/h3]
Firearms are an important part of the game, but they come with a price. This last month our team has been focusing on an alert system that may bring previously unseen enemies to your location at the sound of a firearm being fired. Previously, there hasn't been any downside to a gun's power, and we want to make sure our players are weighing up every decision... carefully.
[h3]Backplane Enemies[/h3]
We've also been hard at work tweaking our backplane enemies. Previously, players at PAX Australia and PAX East quickly realised they were safe from "background" enemies who were just "set dressing", and it's important to us that every enemy (seen or unseen) feels like a threat, and that any assumptions of safety, especially if made on gameplay mechanics, are dangerous...
[h3]Art and Props[/h3]
A sneak peek into some work-in-progress traps...
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... and shelter stations.
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[h2]Keep Up To Date[/h2]
[h3]TikTok[/h3]
If you'd like to see more raw/unfinished gameplay capture, chat directly to our team, or get video answers to your questions, give us a follow on our TikTok page and jump into the comments. We're posting and answering questions regularly.
tiktok.com/@intothedeadofficial
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[h3]YouTube[/h3]
And for deeper dives, head on over to our YouTube channel, where we post all our teasers, trailers, player interviews and developer diaries.
https://www.youtube.com/@pikpokgames
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[h3]Website[/h3]
For general news about the Into the Dead franchise, to download our press kit, or to get in touch with us about publicity, content creator collaboration, or business opportunities, head to our website.
https://intothedead.com/
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Or give us a follow on the usual suspects.
Facebook: facebook.com/intothedeadgame
Instagram: instagram.com/intothedeadofficial
Twitter: twitter.com/intothedead
[h2]That's all, folks...[/h2]
Keep refreshed, and we'll see you soon.
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