[Dev Note] The Barbarian's Rampage!!

REMORE: INFESTED KINGDOM

A tactical RPG where your survivors are fragile, and every step you take could be your last. Transport into a medieval apocalyptic infestation where you must use your wits and strategies to overcome the vile creatures that dwell there. How long can you stay alive?

[img]{STEAM_CLAN_IMAGE}/43792072/4359f13464d70583210fab7bf83bd02ec8ea598a.jpg[/img] Today, I'd like to introduce some changes to the characters you have already encountered in Remore! In the last Dev Note, [url=https://store.steampowered.com/news/app/2225480/view/4149582637341946596?l=koreana][Meet The New Faces][/url], we introduced three New Characters and hinted that there would be significant changes to the three existing Characters that might already be familiar with. The three New Characters—the Stealthy Assassin "Battle Sister" who ambushes enemies, the Agile "Jester" who dominates the battlefield with his freedom of movement, and the "Inquisitor" who faces enemies head-on with his pain debuffs and blunt weapons—demonstrate either the use of new mechanisms or the maximization of existing ones. In this way, the Character design will provide each Character with skills and traits that maximize their unique concepts and personalities, and to clearly define their roles in gameplay. Therefore, the three original Characters also needed to return to the battlefield with more defined concepts and interesting gimmicks to keep up with the New Characters. We are preparing a powerful and fun revamp based on new and exciting ideas. [img]{STEAM_CLAN_IMAGE}/43792072/70226b5979238a5ef62cbad84f1ed77ba20cee68.gif[/img] Today, I would like to talk about the revamp of the fierce yet dependable warrior, the Barbarian! [img]{STEAM_CLAN_IMAGE}/43792072/27318f7979f5e0285e563ac41b560cfd6775f042.jpg[/img] [h3]From Outsider to Barbarian[/h3] For those of you who have been with us since Early Access, the Outsider, Diurmuid, has been a fierce yet dependable warrior, wielding a two-handed axe to slay enemies at the frontline. First, let's talk about how the "Outsider" became the "Barbarian." During Early Access, Diurmuid was a warrior from a different region with a unique fighting style compared to those in Remore. He introduced a unique combat method of luring enemies by throwing stones and exhibited a wild animalistic persona, enduring damage while dealing immense damage. However, in the upcoming updates, we aim to enhance the consistency of the Remore universe, portraying Diurmuid’s abilities as intrinsic to a “Savage Warrior” rather than coming from “Outside” the Land of Remore. Therefore, instead of "Outsider," we decided to use the name "Barbarian" to better represent his violent and aggressive nature, capable of mowing down multiple enemies at once. The original concept of the Outsider's gameplay was that of a berserker who exhausts his own health to unleash powerful attacks and execute enemies. We can think of this gameplay concept in two ways. Firstly, there is the concept of consecutive executions. Due to the "Adrenaline" skill, the Outsider gained TP with each enemy defeated. He could then use those points to activate the "Second Wind" skill, allowing him to take down the next enemy. Perks related to guaranteed executions further supported this, enabling a gameplay style focused on continuous executions. Secondly, there is the powerful offense that emerges when the character is fearless of taking damage. While other characters focus on blocking or evading enemy attacks and proceed cautiously, the Outsider becomes stronger with lower health due to the "Boiling Bloodlust" perk. This perk encouraged him to charge into the thick of the enemy and cut them down. Additionally, with the "Blood Brand" perk, which allows gaining attack opportunities at the cost of health, players could embrace a ruthless berserker playstyle, turning injuries into advantages. [img]{STEAM_CLAN_IMAGE}/43792072/e2abe91fedf8260aa976cb12c7f954af5c936d0e.gif[/img] The Outsider's gameplay concept has been positively received, so there is no reason to change its overall direction. However, considering our goal of enhancing the game's "strategic elements" and building a versatile gameplay concept through the "Ember Memory" system, it was necessary to split the existing gameplay concept into different aspects tied to memory bonding, while retaining the fundamental "Barbarian" foundation. In this context, the Barbarian has been reborn, maintaining and strengthening the concept of an "aggressive warrior at the frontline." We have renewed the existing skills to align with this direction. [h3]Adrenaline: Step Over Your Enemies[/h3] "Adrenaline" remains the same in that it grants TP with each enemy defeated, allowing for more varied tactical choices when taking down enemies. The powerful roar is still intact. However, the TP gained can now be utilized in more diverse ways through the new combat systems such as "Surrounded" or "Ambush." By broadening the range of tactical options through aggressive play, the Barbarian has become a bit wiser as a warrior. [img]{STEAM_CLAN_IMAGE}/43792072/2e707e9c5cf4560389371fb49cb14b7f0e0dd3e9.gif[/img] [h3]Heavy-Handed: The More Enemies, the Better[/h3] "Heavy-Handed" has been improved to be more intuitive, allowing for higher damage when attacking multiple enemies at once. When combined with "Adrenaline" introduced earlier, you could gain an enormous amount of TP. Surrounded by enemies, the Barbarian will showcase a mighty axe swing with a bloodthirsty grin. [img]{STEAM_CLAN_IMAGE}/43792072/7c467438ef28b490ac5b79b9803dde5668c579ee.gif[/img] [h3]Second Wind: The Best Defense is a Good Offense[/h3] "Second Wind" no longer consumes resources and can be used immediately (though it now has a cooldown). By using the "Second Wind" skill to recover weapon action points, the Barbarian can continue their relentless assault without giving the enemy a chance to take action. Experience the thrill of sweeping away enemies away with immense damage in a single turn. [img]{STEAM_CLAN_IMAGE}/43792072/013ee66eeab14a4fab63a75929a889bba4cc1157.gif[/img] [h3]Friendly Fire: Stop Standing Where I'm Swinging, Little One...[/h3] Even a Barbarian in the heat of battle has their weaknesses. When they swing their axe with intense ferocity, weak allies are hardly noticed. Due to the "Friendly Fire" trait, the Barbarian's wide-range attacks can also damage allies. [img]{STEAM_CLAN_IMAGE}/43792072/ebc3ccb0140cc5c36cc1687833f76a95f1c216a5.gif[/img] [h3]Examples of Utilizing the new Barbarian[/h3] The Barbarian has become a more terrifying figure, an aggressive melee warrior who can gain significant advantages within their turn through offensive play. While the new mechanics we've prepared will allow for countless strategies depending on allies and enemies, here are a few scenarios where the Barbarian can shine. If you find yourself worried about being surrounded by numerous enemies, don’t hesitate to send the Barbarian forward. They can effortlessly sweep away the incoming hordes, gain tactical superiority, and prepare for the next attack. With the support of other characters who can control the enemy's formation, the Barbarian's powerful "one-hit" attacks will be even more effective. [img]{STEAM_CLAN_IMAGE}/43792072/48490ea29a43dd08bc4c8d93f5dceac01d042cb8.gif[/img] So, what do you think of the revamped Barbarian? What I introduced earlier is not all there is to the Barbarian. With various Ember Memories, the Barbarian can have countless different builds depending on your choices, ranging from the traditional ferocious killing machine to a cold, tactical strategist who gains the upper hand by taking down enemies. Along with the Barbarian introduced today, there are various characters ready to join the survivors in the world of Remore. I will gradually introduce these new and returning Characters over the coming Dev Notes... Next week, I will introduce the “Royal Guard”, previously known as "Willam," the protagonist of Early Access. We will be back soon with more exciting news. Thank you! REMORE