Dev Log #084: 2023-11-30

Journey to the West

A challenging rogue-like deck building game about a legendary adventure in the Realm of Divinity. Lead your team, build your unique deck, gather powerful relics and consumables to confront legendary creatures and eventually discover the truth behind the omen of darkness.

In November, we opened Trial 22 and made many optimizations and bug fixes. DLC charactor selection: [img]{STEAM_CLAN_IMAGE}/39003293/0c09f7c4af995150e1d09c05207b772c0cde84c6.gif[/img] [h2]Gameplay Optimization[/h2] [list] [*] Trial 21 now becomes Nightmare difficulty. [*] Adjust the order of Trials 2 to Trial 8 to make the difficulty curve smoother. [*] The Dark Steel Axe only needs enemies to be defeated to permanently upgrade the hand card. [*] Add gender information to the character wiki.. [*] Enhance the Guardian Swords Strike. [*] The Five-Color Heaven Stone only reduces 1 card reward option. Stones from the Sky. [*] Enhance Compassion. [*] Optimize the explanations for adding energy cards. [*] Optimize the explanations for “A Critical Moment” and "Absolute Evasion". [*] When multiple cards are played, the High Buddha’s Endless Universe only triggers once. [*] Add hints for the battle of Jade Emperor and battle with The High Buddha. [*] Enhance the hints when Divine of Justice goes berserk. [*] Adjust the size of the Intent UI. [*] When there are no upgradeable cards, the upgrade of Dark Steel Axe will not trigger. [*] In Endless Mode, Holy Monk can now meet the Jade Flute Spirit. [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed the issue where the cleansing spring water special effect did not follow the object. [*] Fixed some explanation issues related to protection. [*] Fixed the issue where Deep Insight did not inherit damage when played multiple times. [*] Fixed the issue where killing a voodoo worm was displayed as AOE. [*] Fixed the option prompt issue for the Altar of Wind and Rain event for White Dragon. [*] Fixed the English explanation issue for Nine Revolutions. [*] Fixed the explanation issue for Rodent Duchess's Thirty-Six Transformations. [*] Fixed the issue where you could still see the floating status of plot characters after they left. [*] Fixed the bug where invisibility and summoning animations conflicted. [*] Fixed the issue where there was still a counterattack effect when Gold Horn died. [*] Fixed the issue where Holy Spell could not stack. [*] Fixed the issue where the treasure and consumable compendium would have one ineffective rarity switch after closing and reopening. [*] Fixed the issue where the Dark Steel Axe could not correctly upgrade cards after temporarily upgrading them. [*] Fixed the explanation issue for protection. [*] Fixed the explanation issue for Absolute Evasion. [*] Fixed the explanation issue for Holy Spell. [*] Fixed the bug that affected the rarity of treasures in the reward for the Wandering Celestials. [*] Fixed the issue where the stolen chanting state doubling continuously would cause the game to lag. [*] Fixed the issue with abnormal counting when the turn status doubled. [*] Fixed the text repetition issue in the Nine-Tailed Fox event. [*] Fixed the issue of multiple chant doublings causing the game to lag. [*] Fixed the naming issue in the Gray-White Spider skill. [*] Fixed the problem where the damage of Sermon of Buddha's Will could not be immune. [*] Fixed the issue where Heed did not work on the player's side. [/list]