Dev Log #081: 2023-10-13

Journey to the West

A challenging rogue-like deck building game about a legendary adventure in the Realm of Divinity. Lead your team, build your unique deck, gather powerful relics and consumables to confront legendary creatures and eventually discover the truth behind the omen of darkness.

The new look for Sneaky Rabbit is now implemented this week! [img]{STEAM_CLAN_IMAGE}/39003293/b5eccd2ca85c2c26fed9ca5fd1fa781e93de4adf.png[/img] [h2]Major Optimizations[/h2] [list] [*] The special starting relic options have changed to 5 out of 1, which enhances the efficiency of starting runs. [img]{STEAM_CLAN_IMAGE}/39003293/ac111216b15efe835d73fa9b078b28bc98514bae.png[/img] [*] Faithful Devil can now summon the highest and lowest-level fairies using the number keys 1-5 and Ctrl + number keys 1-5. This makes it much more convenient. [*] Significantly increased the trigger probability of chain events, such as True and False Goddess, the battle against Master of Shadow and Light, and more. [*] Tempting Lute has been changed to a special starting relic, making it easier to obtain at the beginning. [img]{STEAM_CLAN_IMAGE}/39003293/82791bf639e2ecc430b98b8026e3131ebfcd3b36.png[/img] [*] The poet's "A War Song" can now last for multiple rounds. [*] Small pork chop now summons 4 random mice. [img]{STEAM_CLAN_IMAGE}/39003293/43feddbf8d18b46d03f85c3c303f2fb3b64522ee.png[/img] [*] Carrots now summon 3 rabbits and have their rarity changed to rare. No need for SL Thief Rabbits anymore! [img]{STEAM_CLAN_IMAGE}/39003293/21f255dc7b8dc2efef854356bf6c5b685aeda4cd.png[/img] [*] Spider Egg now summons 3 spiders. A small enhancement, but not much. [img]{STEAM_CLAN_IMAGE}/39003293/c5e57a81cef95908c5feee2b6629e4161ca669a1.png[/img] [*] Probability adjustments have been made for late-game rarity, changing from 5:60:35 to 20:50:30, increasing the chances of obtaining key cards with common rarity in the late game, and making it easier to build an unbeatable deck! [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed a bug where card effects didn't follow the card when the screen shook. [*] Fixed an issue with Peach Fairy where when upgrading a card to intrinsic at the start, the card wouldn't be drawn in the first round. [*] Far Seer now works when there are changes to cards (e.g., using stomach acid). [*] [/list]