Dev Log #078: 2023-09-21

Journey to the West

A challenging rogue-like deck building game about a legendary adventure in the Realm of Divinity. Lead your team, build your unique deck, gather powerful relics and consumables to confront legendary creatures and eventually discover the truth behind the omen of darkness.

Did everyone start using the Monkey King skins that were updated last week? Does it make wielding the Monkey King Bar even more powerful? [b]You can also try Journey to the West on iOS here in [url=https://apps.apple.com/us/app/journey-to-the-west-mobile/id1669592311]Apple Store[/url]![/b] This week, we continue to optimize the game, and the DLC production is also proceeding as planned! The new skins of rabbit girls are almost ready! [img]{STEAM_CLAN_IMAGE}/39003293/cf87d4526b53b8e6d2a0c0e65e0fc7acd01d58aa.jpg[/img] [h2]Major Optimizations[/h2] We've made several optimizations and adjustments to the Mighty Monkey and the Hairy Monkey: [list] [*] The Mighty Monkey now sports the New Monkey King skin, making it more imposing! [img]{STEAM_CLAN_IMAGE}/39003293/4f4a089cee7161e88c128753a30a6903c6dd92df.png[/img] [*] We've removed the Defensive Offence card from Mighty Monkey’s card set and improved its passive ability. [*] The Mighty Monkey's passive ability has now changed to 2/3/4 Rupture, and made Rupture to be applied when target’s defense decreased, rather than when breaking the opponent's defense. This greatly enhances the utility of Rupture in multiple attacks, especially when combined with the Holy Monk and many companions, increasing the power of the Vermilion Bird. [img]{STEAM_CLAN_IMAGE}/39003293/3cc8452c1b0dec3c29ecdc0a0986410cb9421e22.png[/img] [*] We've slightly buffed the Hairy Monkey: the passive has been changed to 2/3/4 damage and defense, with the fixed card usage of 3. [img]{STEAM_CLAN_IMAGE}/39003293/700c29655d15a684ac51a461dcb39f554535cc77.png[/img] [/list] We've optimized the text description for the requirements of the final chapter's storyline, changing "Good" to "Virtue" and "Evil" to "Sin" to avoid confusion with the game's good and evil states. [img]{STEAM_CLAN_IMAGE}/39003293/86ff74ebf85700e6579baa8941d1d534883ba585.png[/img] Regarding the game's save mechanism, now, the game will not save when leaving a location until entering the next location. This is to prevent accidental actions and offer better S/L experiences. You no longer need to worry about choosing the wrong relic or grabbing the wrong card. Now, the Seven Treasure Tree is effective against defenses other than cards. [img]{STEAM_CLAN_IMAGE}/39003293/f9db184556a4d4b90f86862f6f453e9ff5743386.png[/img] [h2]Other adjustments[/h2] [list] [*] The Dream-Eater’sClaw will now remember the last card played for easier selection. [*] The Chaotic Iron Axe will prioritize upgrading cards in the deck. [*] We've adjusted the logic for the appearance of the Reincarnation Stone, which will only appear in Chapters 1 and 2 to avoid its presence in Chapters 3 and 4 without being helpful. [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed a bug where the Rose Golden Bell attached to already upgraded cards during combat would render the upgrade ineffective. [*] Fixed an English text bug when Master of Heave retreated in the Tang Monk's Heavenly Palace storyline. [*] Fixed the explanation of the evil state. [*] Fixed a bug that caused a companion resurrection failure due to Holy Monk’s Resurrection card. [*] Fixed an abnormality caused by choosing a relic when using the last played card. [/list]