Recon Control is a turn-based strategy and 2D platformer hybrid focused on combat. Lead your special operations squad through a set of challenging and deadly missions.
Hey people!
Want to give you some insight into the progress I've made since the last dev log.
[h1]Skill tree[/h1]
[img]{STEAM_CLAN_IMAGE}/39269467/98f04ec7b5681ba7b61344aaba51cf444990864e.png[/img]
Added 6 more secret skills you can learn during a combat mission. Once you learn one you will be able to see information about it permanently (during the next playthroughs).
"Carry weight" branch has been renamed into "Strength". Previously this branch provided only more carry weight capacity and in my opinion, it was not worth the required skill points. A brand new "Strength" branch provides a few things at once: carry weight capacity, melee damage bonus, and increased grenades throwing distance.
Also, there are 3 new tasty skills:
[list]
[*] "Medical reuse" for a medic branch. Allows you to reuse bandages and medkits.
[*] "Throw through the door" for a grenadier branch. Allows you to throw grenades behind a door when you standing right next to one.
[*] "Heavy weapons" for a strength branch. Gives an accuracy bonus for machine guns and sledgehammers.
[/list]
[h1]Campaigns maps[/h1]
[img]{STEAM_CLAN_IMAGE}/39269467/985afb0f83f43078b9c6ccce6959544de6cb4e74.gif[/img]
I've assembled all missions into 3 campaigns. Still working on balance though. The first campaign probably will be easy for people who have played the alpha demo already. But the rest two will be pretty challenging.
[h1]Items unlock system[/h1]
[img]{STEAM_CLAN_IMAGE}/39269467/c298e56021d22ab63db31af919b70fffe0263ec3.png[/img]
Part of the items now is locked initially. To unlock them you need to pass missions and earn medals.
Added new medical items:
[list]
[*] "Antidote" allows you to remove a poisoned effect.
[*] "Medical pack" which restores 30 HP and removes a bunch of negative effects at once. But its basic use cost is 12 AP. This means you will need to skip one turn or have a high medic skill in order to use this item.
[/list]