Dev-Blog #10 - Bugfixes, new color palette, character screen improvements

Typing with Jester

Typing with Jester is a typing game with a 8-Bit Retro fourscale style. Imagine those classic handhelds had a keyboard and a game like this. Sounds awesome right?

The last few patches contained alot of code related improvements, but some stuff changed that is noticeable: The ingame pause menu now works as intended, prior to some fixes only the resume option also resumed the sound. Another 4-color palette was added called "Dunes", its some classic fourscale palette with a yellowish/brown touch. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25486906/20b32b24a1a160dffd3c109b302e288da2085fcb.png[/img] This makes 12 preset themes out of 14. Steam Workshop integration for custom palettes will follow at some point. The next few updates will overhaul the options menu and also work on the dictionary will be continued because its necessary for further gameplay. As usual there were some bugfixes, but im still working on a major one. The character selection for endless mode was improved, theres still enough room for improvements and updates, but for now its in a good state to begin with. Right now only the current selected character is visible, i plan on showing the ancestor and descendant characters, and hiding all unlocked characters instead of simply not displaying them. Feel free to follow the [url=http://steamcommunity.com/games/496520]official group[/url] or the [url=https://twitter.com/TypingJester]official twitter[/url] to stay up to date about the game's development. Also [url=https://trello.com/b/tZYblod4/typing-with-jester-roadmap]vote on the roadmap for future patch contents![/url] The current version is 0.1.31