[h2]✨ New Features[/h2]
[b]"3D" Environmental Art:[/b]
New environmental assets have been added, inspired by 90s game art. This includes updated visuals for crates, barrels, doors, shop tables, and chests.
[b]Treasure Chest Mechanic:[/b]
Treasure rooms and keys have been removed. Treasure chests are now occasional room rewards with a revamped opening mechanic to make them more fun.
[b]Dungeon Wallpaper:[/b]
A brand new dungeon wallpaper has been created that better fits the new environment aesthetic.
[b]End Fight Button:[/b]
An "End Fight" button now appears in the bottom-left corner after one minute in a room (excluding boss fight). Clicking it ends the fight but forfeits XP and Gold from remaining enemies.
[h2]🗡️ Weapon Rebalancing[/h2]
All weapons have been revisited and rebalanced.
Notable updates include:
[b]Firewall:[/b] Nerfed for balance. No longer applies knockback.
[b]Minesweeper: [/b]Mines now spawn near the center.
[b]Paint Brush:[/b] Visuals and behavior have been revamped, and now more optimized.
[h2]🔧 Gameplay Tweaks[/h2]
[b]Enemy Projectiles:[/b]
All enemy projectiles are now red with a red line trail, making them easier to see amidst the chaos. Additionally, projectiles are now invincible and must be dodged to avoid damage.
[b]Grid-Aligned Room Furniture:[/b]
Room furniture now spawns in a grid-like fashion with improved spawning rules, creating a cleaner room layout.
[b]Level-Up and Treasure Effects:[/b]
New visual effects have been added to make treasure chest openings and leveling up feel more exciting.
[b]+XP and +GP Indicators:[/b]
Moved to the Taskbar HUD for a less intrusive display.
[b]King Fight Updates:[/b]
[list]
[*] Defeating the King now rewards a generous treasure chest with gold and the Recycle bonus.
[*] The King cannot damage the player until he starts attacking.
[*] The King's health now scales based on your Recycle stat.
[/list]
[b]Shop Room Changes:[/b]
Shop doors have been removed for a more RNG-driven experience. Shops are now discovered by chance. This may change in the future.
[b]In-Game Wallpaper Behavior:[/b]
Using an in-game wallpaper now ensures the game will not render above everything else. This allows you to open and interact with other windows on top of the game.
[h2]🐛 Bug Fixes[/h2]
[list]
[*]Fixed an issue where Pointers wouldn't appear properly when using the Floppy Disk upgrade.
[*]Fixed bug where fights wouldn't end.
[*]Fixed the white text issue on the level-up menu.
[*]Fixed an issue where unlocking an item mid-run would add it to the level-up pool, causing the game to crash when acquired with a full inventory.
[*]Fixed an issue where enemies would sometimes shrink over time.
[/list]