Desktop Survivors 98 Demo Update v1.29

[h2]✨ New Features[/h2] [b]"3D" Environmental Art:[/b] New environmental assets have been added, inspired by 90s game art. This includes updated visuals for crates, barrels, doors, shop tables, and chests. [b]Treasure Chest Mechanic:[/b] Treasure rooms and keys have been removed. Treasure chests are now occasional room rewards with a revamped opening mechanic to make them more fun. [b]Dungeon Wallpaper:[/b] A brand new dungeon wallpaper has been created that better fits the new environment aesthetic. [b]End Fight Button:[/b] An "End Fight" button now appears in the bottom-left corner after one minute in a room (excluding boss fight). Clicking it ends the fight but forfeits XP and Gold from remaining enemies. [h2]🗡️ Weapon Rebalancing[/h2] All weapons have been revisited and rebalanced. Notable updates include: [b]Firewall:[/b] Nerfed for balance. No longer applies knockback. [b]Minesweeper: [/b]Mines now spawn near the center. [b]Paint Brush:[/b] Visuals and behavior have been revamped, and now more optimized. [h2]🔧 Gameplay Tweaks[/h2] [b]Enemy Projectiles:[/b] All enemy projectiles are now red with a red line trail, making them easier to see amidst the chaos. Additionally, projectiles are now invincible and must be dodged to avoid damage. [b]Grid-Aligned Room Furniture:[/b] Room furniture now spawns in a grid-like fashion with improved spawning rules, creating a cleaner room layout. [b]Level-Up and Treasure Effects:[/b] New visual effects have been added to make treasure chest openings and leveling up feel more exciting. [b]+XP and +GP Indicators:[/b] Moved to the Taskbar HUD for a less intrusive display. [b]King Fight Updates:[/b] [list] [*] Defeating the King now rewards a generous treasure chest with gold and the Recycle bonus. [*] The King cannot damage the player until he starts attacking. [*] The King's health now scales based on your Recycle stat. [/list] [b]Shop Room Changes:[/b] Shop doors have been removed for a more RNG-driven experience. Shops are now discovered by chance. This may change in the future. [b]In-Game Wallpaper Behavior:[/b] Using an in-game wallpaper now ensures the game will not render above everything else. This allows you to open and interact with other windows on top of the game. [h2]🐛 Bug Fixes[/h2] [list] [*]Fixed an issue where Pointers wouldn't appear properly when using the Floppy Disk upgrade. [*]Fixed bug where fights wouldn't end. [*]Fixed the white text issue on the level-up menu. [*]Fixed an issue where unlocking an item mid-run would add it to the level-up pool, causing the game to crash when acquired with a full inventory. [*]Fixed an issue where enemies would sometimes shrink over time. [/list]