[h2]New Features[/h2]
[b]QoL Keyboard Controls Added:[/b]
Per request, some keyboard controls have been added :)
[list]
[*] Press ESC to toggle the game.
[*] Use Tab to toggle stats.
[*] Press M to open the map.
[/list]
[b]Click-Through Toggle Button:[/b]
A setting for toggling [i]pass-through clicking[/i] has been added to the Settings menu! When enabled, it will prevent your cursor from interacting with your desktop.
[h2]Bug Fixes[/h2]
[b]5120x1440 Resolution Crash:[/b]
Fixed an issue where launching the game at 5120x1440 caused it to crash. There still may be visual issues with ultra-wide monitors, but I'm still working to make the game accessible to all monitor sizes (I only have a 1920x1080 monitor so there's been a lot of trial and error haha)
[b]Upgrade Checkbox Mismatch:[/b]
Fixed the issue where small upgrade level checkboxes in the stats menu didn’t align with the actual upgrade levels.
[b]Floating Point Error:[/b]
Resolved the classic floating-point error that occurred when applying certain heals. The visual indicator is now properly rounded.
[b]Opaque Background Scaling Issue:[/b]
Fixed the opaque background setting not covering the entire screen at certain resolutions (e.g., 1680x1050). There's also a better background fill as well.
[b]Cursor Size Reverts on Close:[/b]
Fixed an issue where the cursor size would revert to Size 1 after closing the game, even when set to a custom size like Size 4. ([i]That was a weird one[/i])
[h2]Visual Improvements[/h2]
[b]White Outlines for Environment Props:[/b]
Added white outlines to environment props to improve visibility and make objects stand out more per request.
[b]Shake on damage instead of Crit:[/b]
A few people have mentioned the critical shake effect felt like taking damage, so I swapped it around! It should be a bit more clear now when you take damage.
That's all for now! Thank you to everyone whose played the demo, wishlisted the game, given feedback, or even just watched the announcement trailer. The support is amazing and I'm very thankful <3
Now... time to make the full thing.
- Brandon