Demo v0.39.0

Goblin Camp

Goblin Camp is a fantasy city-building game inspired by Finnish mythology. Deep simulation mechanics capture the unique challenges of surviving the harsh winters and carving a thriving settlement out of the northern forest. Lead your goblins to greatness!

Version 0.39.0 (Water Update) of the Goblin Camp demo has been released. [h2]Feature highlights[/h2] [list] [*] Spring floods and meadows. Each spring the river floods, covering any low laying ground in water. These areas become meadows and only certain kinds of plants can grow and flourish there.[img]{STEAM_CLAN_IMAGE}/44295898/011247e13b3b3d9ca5eba32866739f50aefc33ac.png[/img] [*] Goblin skill outfits. As goblins gain skill levels they will don outfits to match their chosen profession. [img]{STEAM_CLAN_IMAGE}/44295898/f4e6d61e4fed6c5f57e90daf248f4e76c2295dda.png[/img] [*] Floodgates. Floodgates allow you to control where and when water flows. [*] Screw pumps. A primitive pump that can only raise water slightly, screw pumps will help you deal with clay pits flooding and move water from one place to another.[img]{STEAM_CLAN_IMAGE}/44295898/5720f8931e0b6774676fd2b6bb05cd445652593a.png[/img] [*] Pontoon bridges. Built out of barrels and rope, you can string these bridge pieces all the way across the river.[img]{STEAM_CLAN_IMAGE}/44295898/7b46c5e7e222a79827bc6464d72a967114298260.png[/img] [*] Plank bridges can be built to cross small stretches of water. [*] Job priority controls. You can adjust the priorities of all the jobs goblins perform, customizing them to fit your camp's needs. [*] New underworld flora: Bloodberry. You can find these growing wherever goblin culture spreads to.[img]{STEAM_CLAN_IMAGE}/44295898/9db43d056980d3675892f6217b49f443ae9eeaac.png[/img] [*] Rope making. Plant flax or nettles, craft the plants into fiber at a Retting Yard, and spin the fiber into thread and finally make rope out of thread. [*] Nettle farming. Nettles can be harvested for seeds, stems and leaves. The seeds can be planted, leaves eaten and stems crafted into fiber.[img]{STEAM_CLAN_IMAGE}/44295898/1b9e6cfd168d0c3da2bd87025e5358899155a1b8.png[/img] [*] Improved digging controls. You now have fine-grained control over how to transform the land. [*] Fish traps, you can place fish traps in the river and passively catch fish. [*] Overfishing. The amount of fish in the river is finite, and overfishing will lead to declining fish populations. [/list] [h2]Notable changes[/h2] [list] [*] You can now pave roads with stones. [*] Crafting jobs are now queued at workshops, allowing goblins to bring over materials for the next job while an earlier job is in progress. [*] Craft-goblins will now immediately continue work at a workshop if there are sufficient materials. [*] Goblins now receive traits related to the experience levels they gain. [*] Goblins now select their highest skill as their profession, and will claim a workshop as their own if applicable. Professional goblins will prefer working in their own workshop, and will idle near it to be ready for the next order. [*] Expanded number of tasks that reward experience points. [*] Work speed gained from skills only benefit jobs using the same skill. [*] Pressing shift while building buildings allows building multiple at a time. [*] Creatures can no longer traverse tiles if the height difference is too large. [*] Placing buildings now refreshes validity if tiles change while selecting a position. [*] Forest-cover no longer has gaps. [*] Reeds survive water changes better. [*] New plants grow considerably faster now. [*] Improved map generation speed. [*] Improved water visuals. [*] Submerged trees die and become snags. [*] Improved fire simulation performance. [*] Building height now always matches what is shown when placing it. [*] Clay pits no longer require _all_ tiles to be clay, only a majority. [*] Added option to not automatically close the orders sub menu when selecting an order. [*] Plants can die, and snags will eventually fall down as they decay. [/list] [h2]Fixes[/h2] [list] [*] Fixed guard post controls sometimes overflowing their containing window. [*] Windheads no longer dismantle farm plots, they will only destroy all the plants growing on a plot. [*] Fixed Summon Water making permanent water table changes in specific situations. [*] Prevent goblins from reserving items to jobs such that no job can continue. [*] Fishergoblins now stop fishing if nearby water disappears. [*] Swimming goblins are now smarter about finding the nearest shore, even if water is moving rapidly. [*] Fix floating items jittering if water flow is pushing them against a blocking structure. [/list]