Take the helm of a state-of-the-art warship as you fight epic space battles in a sandbox campaign. Upgrade and customize your ship, master the art of maneuvering, and use a blend of tactical prowess and heavy firepower to overcome deadly threats.
[h3] This update brings the navigation UI rework, more jump UI improvements, and loads of tweaks and fixes. [/h3]
The auto-nav rework is live. The previous incarnation was far too low-key and discreet, tucked away in the corner of the screen. Also, it wasn't exactly user-friendly, and didn't really communicate what it's supposed to do, and how to use it. Hopefully, the new version is better.
In the new version, right-clicking will bring up a context menu with all the auto-nav options. Some may not be available, based on the current object you've got selected. Select an option to activate it, or right-click again to close the menu. To disable auto-nav, issue any manual helm or boost command to enter manual mode.
The jump UI has been improved and polished, and is now much easier to understand and use effectively.
And, as always, multiple minor tuning changes, polish, tweaks and fixes.
The next update will bring more auto-nav improvements. More options will allow you to jump directly to an object, and to point the ship's nose in a direction, using auto-nav. Also, I've spotted some annoying bugs with the current auto-nav modes, that I'll be trying to squash.
Have a fun and exciting NextFest!
The dev