As feared, the last update broke the difficulty curve, making everything late game way too easy.
This update boosts health & stun scaling of late game enemies, doubles boss health and increases miniboss health by 25%, and includes a reduction to experience earned from defeating robots.
However, the secret fountain has been moved next to the start location, and buffs have been applied to a few weapons to help focus them on their intended use.
Weapon Changes:
Elephant Gun damage increased significantly at base level.
(and while non weapon specific, Poison Damage has been brought up significantly)
Hot Light Damage increased.
Flailing base attack pattern has been brought up to its second level, upgrade replaced by a power upgrade. Initial damage is slightly lower to compensate, but immediate DPS is much higher.
Beam Stun increased slightly across the board.
Beam explosion particles now accurate represent its AOE.
Rate of enemy spawns has been decreased at the start of each enemy group.
Bug fixes to the prime and burst achievements, and a fix to the upgraded map not displaying correctly.