Demo Update v.1.023

This build represents a big step to re-align difficulty, while making a few other adjustments. Bonus buffs have been nerfed significantly, and the better tiers of them now have prerequisites. Medium and Large enemies have had their base stun health increased, as it was too easy early game to build enough stun up to cover the screen in stunned enemies. Scaling of ram on stunned damage has been reduced, but a flat bonus is added, so at level 1 it's slightly stronger, but slightly weaker by level 10. 124MPH Armor, Lifesteal, and Ram damage have been reduced. This is probably an over-nerf when combined with other changes, but we'll see. Healing now provides ticks of healing over time, rather than a burst, with a cap to how many ticks can be stored. This makes lifesteal about twice as effective early game, but reduces efficacy as the game goes on. Fixed a bug relating to bonus health that caused lifesteal to give an erroneously high amount. This is a large nerf to lifesteal builds, but should make balancing them easier in the future. XP from enemies has been reduced, 20% lower in the early game, and about 60% lower in end-game, to encourage focusing other sources of power. Fountain buffs have been shifted to the bonus buff system, currently they only offer one option, like minibosses, this will likely be buffed in the future. Achievements relating to fountain buffs have been disabled, if already earned you will keep their bonuses. Minor changes to the landscape to improve time trial path visibility. Flags added to points of interest. Visuals of Flailing updated - this will probably cause some other visual problems, but I'll deal with them later. First accessibility update, visuals of affixed enemies has changed to be more obvious, and the colours shown can be chosen from a menu. This does cause some minor visual oddities, but for now I consider them acceptable. More colours will be added later, as currently the choice is limited. Note: A few back-end changes were made, so there may be some missing materials in some places, I will fix them as they're known. Next patch to finish the fountain buff update and re-enable their achievements, and to improve the tutorial. Drive Safe!