Shelter of Exiles is a strategic action MMORPG in hack&slash style with high risk = high reward mechanics in challenging modes. Developed for tryhards and players who demand more from gaming.
[h3] Dear Exiles[/h3]
[h2] We're excited to announce that the latest version of Shelter of Exiles 1.11.1 is now available on the beta branch of our Demo. [/h2]
Instructions on how to join playtests can be found at the end of the text.
We would also grab a moment and appreciate the support we received from our community so far.
[h2] [b] You are making the Shelter of Exiles a better and better game! Thank you! [/b] [/h2]
[h3] List of changes and new features in public since Demo version 1.7.3[/h3]
[h3] Cloud save and player account[/h3]
[list]
[*] Added a cloud connection that allows you to save and load player data from Unity Gaming Services.
[*] Added the ability to create a test account that stores player progress.
[/list]
[b] IMPORTANT:[/b] During playtests, progress may be reset between versions.
This is essential for the game's production process. Please understand :)
[h3] Stats and effects:[/h3]
[list]
[*] A passive ability system has been added that allows various game mechanics to add automatic effects that trigger in the right situation.
[*] Legendary items have been added that grant the hero passive special abilities.
[*] Experimentally removed Main Stats and completely changed the stat assignment philosophy to items to make different weapon and armor types more distinctive.
[/list]
[h3] Task board[/h3]
[list]
[*] A system of quests has been added, which are carried out between games.
[*] Added procedural generation of daily quests.
[*] The level building system has been changed.
[/list]
[h3]Battlefield[/h3]
[list]
[*] Added bonus spawners that generate objects independently of the main spawner, e.g. power-ups.
[*] Dynamic scaling of the location level to the player's level has been added.
[/list]
[h3] Player character[/h3]
[list]
[*] New character animation system.
[*] A new hero skeleton.
[*] A new hero animator.
[*] New shell system - faster shells and movement paths.
[*] Added hero animation for victory and defeat.
[/list]
[h3] Resources[/h3]
[list]
[*] New resource - Wood (currently not applicable in the game).
[*] New resource - SOEX (currently not applicable in the game).
[/list]
[h2] Poziomy[/h2]
[h3] Mapa świata[/h3]
[list]
[*] A new map interface that replaces the previous level panel.
[*] Different types of pins for different types of activities on the map: Main Missions, Side Missions, Caves, Objectives, Grindzones.
[*] Ability to interact with levels from the World Map.
[*] Visibility of progress status on the map.
[*] Unlock more activities on the map.
[/list]
[h3] Battlefield modifiers. [/h3]
[list]
[*] Additional game modifiers that can add special mechanics to the level, additional sets of enemies and power-ups, and other special elements, expanding the base level.
[/list]
[h3] Generative Levels[/h3]
[list]
[*] Procedurally create levels from component elements.
[*] Ability to randomize initial board settings, enemy sets, loot, victory conditions, and game modifiers.
[*] Auras can now be generated as ground effects on terrain.
[/list]
[h3] Grindzone system[/h3]
[list]
[*] A new game mode in which we can play stages with increasingly difficult challenges, for more and more rewards.
[*] Reloading Grindzon Stages.
[*] Grindzon's difficulty increased with subsequent stages.
[*] Bonus rewards offered for the next stage of Grindzon.
[*] A stack system that causes you to accumulate items from the run and get them only when you leave Grindzon victorious, or lose them in defeat.
[*] Added the ability to use Flare to save items when defeated.
[/list]
[h3] Cyclical activities[/h3]
[list]
[*] Cyclically refreshed (Implicitly daily) generative levels that give us one chance to pass and that offer us a bonus reward for winning.
[/list]
[h3] New Content[/h3]
[list]
[*] 60 new levels
[*] 6 new Caves with bosses
[*] 5 generative, cyclically refreshed missions
[*] Grindzone
[/list]
[h3] New opponents[/h3]
[b] Stwory:[/b]
[list]
[*] Mud Creature
[*] Rock Creature
[*] Multi-creature
[*] Watermaker
[*] Crystalhole
[*] Honey Maker
[*] Plant Formation
[*] Bloodburst
[*] Shadowcreature
[/list]
[b] Driady:[/b]
[list]
[*] Dryad of Spring
[*] Dryad Summer
[*] Dryad of Autumn
[*] Dryad of Winter
[/list]
[b] Ravenmen:[/b]
[list]
[*] Ravenman Bandit
[*] Ravenman Cultist
[*] Ravenman of the Storm
[*] Ravenman of the Plague
[/list]
[b] Golemy:[/b]
[list]
[*] Grzybogolem
[*] Crystal Golem
[*] Void Golem
[*] Fel Mushroom
[*] Infected fungus
[/list]
[b] Nowe Bossy[/b]
[list]
[*] Ice Golem
[*] Dryad of Decay
[*] Patriarcha
[/list]
To access the latest version, download our demo from the Steam website:
[url=https://store.steampowered.com/app/2655600/Shelter_of_Exiles/]https://store.steampowered.com/app/2655600/Shelter_of_Exiles/[/url]
[img] {STEAM_CLAN_IMAGE}/44750555/4cbd98cfd93040a2fa466ce78878a6be67411542.jpg[/img]
Then enter the code in the Steam Beta options:
[img] {STEAM_CLAN_IMAGE}/44750555/eec038d09713cfc47817c0e63048688952c80246.jpg[/img]
[img] {STEAM_CLAN_IMAGE}/44750555/ffab643e2e7868df49d3e4eafd6aedaa226833aa.jpg[/img]
beta password: 1south11north1east
Everything is fine if after starting the game we see the main menu with the version number 1.11.1 and visible login fields.
To create a test account, you currently only need to enter your e-mail, and the selected password and click LOG to create an account.
If you want to support the development of our game and report any bugs you encounter or get quick and efficient support - please visit our Discord for more details. There are prizes and competitions for playtesters :)
[url=https://discord.gg/aEYryA8BK3]https://discord.gg/aEYryA8BK3[/url]
We also encourage you to add our game to the Wishlist:
https://store.steampowered.com/app/2655600/Shelter_of_Exiles/
Best Regards
Pixel Trapps Team.