Shelter of Exiles is a strategic action MMORPG in hack&slash style with high risk = high reward mechanics in challenging modes. Developed for tryhards and players who demand more from gaming.
[h3] Dear Exiles[/h3]
[h2] We're excited to announce that the latest version of Shelter of Exiles 1.12 is now available on the Demo public build. [/h2]
[h3]New content:[/h3]
[list]
[*] New resource: Treasures.
[*] Earn it by completing Objectives and use it in Vendor to open treasures with rewards.
[*] Game Account Bonus - Activate a time-based bonus to play.
[*] YOU CAN HAVE A DOG NOW ːsteamhappyː
[*] During the game, you may come across a rare event of encountering a golden mushroom man or shadow collector who have valuable loot with them.
[*] Experimental offers in the vendor for premium currency.
[*] Players can access their ID in the game settings.
[/list]
[h3]
Balance changes:[/h3]
[list]
[*] Monster health scaling reduced by 2% per level.
[*] Monster damage scaling increased by 1% per level.
[*] Reduced the number of waves needed to win in most missions.
[*] Objectives on World Map resets every 4 hours instead of 24 hours now.
[/list]
[h3]Bug fixes[/h3]
[list]
[*] Destroying terrain objects correctly triggers their effect.
[*] A dryad should not give a reward when losing.
[*] Grindzone should not cause the game to crash.
[*] Objectives should not cause the game to crash.
[*] Boss powers should be called correctly.
[*] The game should not get stuck at the exit of the first mission.
[*] Item stats should compare correctly.
[*] Shade monsters should not lag the game.
[*] The hero should not attack bombs on his own.
[*] The Elusive should properly end at the end of the effect.
[*] The Health on Kill and Energy on Kill stats should correctly add hp/energy.
[*] Minor bug fixes.
[/list]
[h3]Known Issues:[/h3]
In no particular order:
[list]
[*] Statistics in the Inventory menu scrolls very slowly with the use of the mouse scroll
[/list][i](it is suggested to click left mouse button and drag the list for more comfortable use for now)[/i]
[list]
[*] Experience bar animation stopped to work for some reason
[*] The claim button in Questlog is visible before the Questlog animation ends.
[*] Skill tooltip shows raw formula description instead of calculated results
[*] If the player clicks quickly on the hero his animation resets and doesn't perform any attacks
[*] Frog status doesn't disappear while it should.
[*] Bow animation cancels if we use a spell
[*] Wrong place for the Player Character head on plane hierarchy.
[*] Weapon particles show in the wrong rotation
[*] After exiting the game with the use of Alt+F4 and coming back to play, player characters shows without equipment. It fixes once we enter inventory again.
[*] Negative cooldown on some uses of skill during the play
[*] A few typos in some spell descriptions
[*] Skull icon is stretched and cut in the Summary screen
[*] Beest enemy health bar is not appearing.
[*] Mysterious weapon in Vendor has an icon that doesn't fit other icons
[*] Hoovering on the tooltip in the moment of battle end causes it to freeze for scene change
[*] Sometimes levels are loading with the wrong background
[*] Damage prevention statuses don't protect from the poison
[*] After defeat in the Grindzone music on menu does not change
[*] Bushers randomly moonwalk sometimes
[*] World map pins changing their state after each victory
[*] There should be an overlay for monitors with a different ratio than 16:9
[*] Random entity position is not working as intended yet
[*] Sometimes players can't buy items in Vendor after quest completion while having enough gold
[*] Quick two tap of skill allows using skill twice before cooldown should allow it
[*] Vendor interface covers the information of possessed gold during the trade
[*] If the character moves during drain status damage dealing there is a bug with damage numbers animation
[/list]
[list]
[*] Sometimes loot icon shows outside the map
[*] some achievements may double
[*] Territorial doesn't work
[*] The player can attack an elusive target if one spawns near the Player Character
[*] Whirlwind particle animation sometimes connects to other targets causing visual bugs of skill reach
[*] Ally can sometimes attack the Player. Traitors!
[*] Quick use of push/pull can make ignore an entity having Fear status.
[*] In some cases, monster position changes at getting on get damage type
[*] There are some issues with Defence Stance behaviour at Player changing position
[*]
[/list]
Good Luck and Have Fun.
For our Discord community, there are several patch-related contests available on our Server:
[url=https://discord.gg/aEYryA8BK3]https://discord.gg/aEYryA8BK3[/url]
Fight for your place on the pre-season leaderboards of Shelter of Exiles and grab the rewards!