Demo Patch Notes 0.4

Hello and welcome to our first update for the demo! [img]{STEAM_CLAN_IMAGE}/32279111/22b1377cc0b1447e2d1363669814c29ff140c95f.png[/img] The demo has been out for a few weeks now, and we've learnt a lot from the feedback we've been given so far. We're hard at work on combat changes, a new targeting system and updated missions. We'll be getting these changes to you in the next few weeks. [h1]Bug Fixes[/h1] [list][*]Goblin fix - He should no longer follow you around after a set distance. [*]Texture Fixes - Some textures were a little blurry. Now fixed at the correct resolution. [*]Sky is now in night time mode for the story. [*]Mounted jump fix. Mounted jump was blending with the walking jump. [*]Pig jump not ending. Makes it look like they're running when they're not. [*]Lock on hints are now view able at the start. [*]Gliding hint is now view able at start. [*]Sprint fix. Running with weapon was faster than running without. [*]Collision size changes on some objects. [*]Level cleanup around Kome Village [*]Player optimisation. We made it better for [*]Integrating Discord. We've starting adding where the player is and what they are doing while playing in the world of Pandora. [*]Targeting changes. Players can now auto lock and lock on Animation work on Pandora's animations. We've fixed up a few transitions when attacking with [*]the Umbrella and Standing attacks with control. Camera fixes - The camera should not longer go underneath the floor. [/list] We'll be back soon with another update! Party Llama