Demo Patch Notes 0.4

Pandora: Chains of Chaos

A 17-year-old girl named Pandora has opened a box containing evils that could destroy the world. Kome Village, her home, is invaded by creatures spawned from the darkness and the legendary Titans. During the invasion, Pandora must battle countless enemies and demons, including her own inner turmoil.

Hello and welcome to our first update for the demo! [img]{STEAM_CLAN_IMAGE}/32279111/22b1377cc0b1447e2d1363669814c29ff140c95f.png[/img] The demo has been out for a few weeks now, and we've learnt a lot from the feedback we've been given so far. We're hard at work on combat changes, a new targeting system and updated missions. We'll be getting these changes to you in the next few weeks. [h1]Bug Fixes[/h1] [list][*]Goblin fix - He should no longer follow you around after a set distance. [*]Texture Fixes - Some textures were a little blurry. Now fixed at the correct resolution. [*]Sky is now in night time mode for the story. [*]Mounted jump fix. Mounted jump was blending with the walking jump. [*]Pig jump not ending. Makes it look like they're running when they're not. [*]Lock on hints are now view able at the start. [*]Gliding hint is now view able at start. [*]Sprint fix. Running with weapon was faster than running without. [*]Collision size changes on some objects. [*]Level cleanup around Kome Village [*]Player optimisation. We made it better for [*]Integrating Discord. We've starting adding where the player is and what they are doing while playing in the world of Pandora. [*]Targeting changes. Players can now auto lock and lock on Animation work on Pandora's animations. We've fixed up a few transitions when attacking with [*]the Umbrella and Standing attacks with control. Camera fixes - The camera should not longer go underneath the floor. [/list] We'll be back soon with another update! Party Llama