Hello and welcome to our first update for the demo!
[img]{STEAM_CLAN_IMAGE}/32279111/22b1377cc0b1447e2d1363669814c29ff140c95f.png[/img]
The demo has been out for a few weeks now, and we've learnt a lot from the feedback we've been given so far. We're hard at work on combat changes, a new targeting system and updated missions. We'll be getting these changes to you in the next few weeks.
[h1]Bug Fixes[/h1]
[list][*]Goblin fix - He should no longer follow you around after a set distance.
[*]Texture Fixes - Some textures were a little blurry. Now fixed at the correct resolution.
[*]Sky is now in night time mode for the story.
[*]Mounted jump fix. Mounted jump was blending with the walking jump.
[*]Pig jump not ending. Makes it look like they're running when they're not.
[*]Lock on hints are now view able at the start.
[*]Gliding hint is now view able at start.
[*]Sprint fix. Running with weapon was faster than running without.
[*]Collision size changes on some objects.
[*]Level cleanup around Kome Village
[*]Player optimisation. We made it better for
[*]Integrating Discord. We've starting adding where the player is and what they are doing while playing in the world of Pandora.
[*]Targeting changes. Players can now auto lock and lock on
Animation work on Pandora's animations. We've fixed up a few transitions when attacking with [*]the Umbrella and Standing attacks with control.
Camera fixes - The camera should not longer go underneath the floor.
[/list]
We'll be back soon with another update!
Party Llama