Demo [patch 4]

[b]ADDITIONS[/b] - Information on the map interface window for the Interference debugger and Light overcharged has been added. - A new interface window has been created for equipment to clearly differentiate between inventory and equipment items. - A wider range of various materials can be found on the CECLON surface. - 2 plasma blades upgrades have been added to the workshop. One to increase max damage and another to reduce recharge time over time. [b]CHANGES[/b] - The background of plasma blades in the character sheet interface window is not visible at all until you obtain them. - The number of various materials to be found in the world is no longer fixed at 4 for each pickup, but is now a random number from 1 to 4. - The interaction for investigating the crashed ship has been renamed from Vessel to Spaceship. - The health of all bosses have been increased. - The Demo version text displayed on the screen is more design-oriented. [b]BUG FIXES[/b] - A problem prevented the guidance system extended objectives from being updated at the “THE KEY TO SURVIVE 7 / 10” step, but this is no longer the case. - Jensen's flashlights, if still active, are no longer consumed in the wallpass. - A blue forcefield in the underground with an unactivated trigger, which prevented anyone from getting too close to it, and also prevented the message that access was blocked by a forcefield from being activated. - After picking up an artificial food pipe in the underground, if you restarted the game it would reappear. It's not coming back now. - Collision management between Jensen and the slopes, as well as on certain rocks and structures, is now fully functional in the underground. - Jensen could collide with the miasm at certain points in the northern underground when he was not visually on it. This has now been corrected. - The collisions of different rocks have been revised to match the visual form in the underground. - The objective indicator of the guidance system extended to defeat primordial 1 has been corrected. - The health gauge of a Nocturne class 3 has been corrected in the underground. [b]OPTIMIZATIONS[/b] - Optimization of certain materials and textures (useless textures). - Some unnecessary object shadows have been removed.