[b]ADDITIONS[/b]
- The 2 crystal extractors that yield 10 crystals every 10 minutes can now be upgraded up to 5 times, generating 2 additional crystals per upgrade for a maximum total of 20.
- Once you've chosen how late you want to sleep, an icon for the selected cycle appears in the transition screen. The overall design has been reworked.
- If you're close to a force field, a message appears and a sound plays to warn you that you can't pass through without having figured out what to do.
- The red lines of interference on the dark night UI map have been enlarged and changed visually.
- The battle drone now oscillates in height to make its movements more dynamic.
- In semi-realistic difficulty mode, the red crossed-out icon indicating that oxygen is blocked by sand now appears over the oxygen icon, and the percentage is now higher so it does not obscure the oxygen bar.
- The Oscar Wilde quote on the splash screen for the auto-save explanation has been moved to the first part of the pre-intro when starting a new game.
- A red pause icon has been added to the top right of the screen when the game is paused during a cutscene.
- A new oxygen supply has been added to the world.
- A minimap has been added to the game interface once the radar is found. It retains its usual function but now displays the surrounding map and icons.
- The drone now has a visual indicator when the heavy shot is ready and also when the heavy shot x3 is ready, with a sound that plays.
- Addition of rocks on the surface of CECLON.
- When using flashlight batteries, in addition to the sound indicating that Jensen's flashlights are recharged, there is now a green icon on the UI to reinforce the information.
- In semi-realistic difficulty mode, oxygen will not decrease in the base if all the doors are properly closed.
- In semi-realistic difficulty mode, oxygen will not decrease in the wallpass.
- You can now move the camera a little horizontally as you drive the wallpass.
- A new walking animation has been added alongside the existing one for when you have low health to differentiate the injured state from taking damage (falling, creatures, acid, miasma, etc.) from the state of lacking water, food, or oxygen.
- A new natural disaster has been added in addition to the asteroid rain: you may experience the intense heat wave, which will increase your loss of mental health and your thirst.
- A group of Nocturnes can attack during the day after meeting certain conditions in the adventure.
[b]CHANGES[/b]
- In semi-realistic difficulty mode, oxygen now depletes more slowly.
- In semi-realistic difficulty mode, oxygen starts at 30% in a new game and also returns to 30% if you are defeated instead of 15%.
- In semi-realistic difficulty mode, if oxygen is at 0%, you will lose health more slowly.
- The device for resetting your stats has been moved inside the base to be more consistent with the game world. A chest with a medkit has been placed in its previous location.
- The icon for weariness has been changed. It now represents a running silhouette.
- Reworking of the terrain on the surface of CECLON.
- When endurance is at 100%, the "Weariness proficiency" and its icon and tooltip will not activate.
- All steps of onboarding (beginning of the game) have been revised to remove invisible walls and improve the experience.
- The duration for holding down to lock/unlock the info window is now shorter.
- The minimum damage of plasma blades has been increased and their maximum damage decreased.
- The Nocturnes in dark night will be slightly fewer in number to make the assaults less punishing.
- The gauge that indicates the elapsed time of the day-night circle is now dark grey for better visibility.
- Weariness recovery when Jensen is at a standstill is 1.5 times faster.
- The pink objective beacons are now more transparent and therefore less flashy.
[b]BUG FIXES[/b]
- A problem affecting the plasma blade after a fall and landing, and again preventing the player from regaining control of Jensen, has been corrected.
- The Akon space organization logo is now the same size when you switch from the loading screen to the game, so there's no longer any problem if you were in a resolution other than 1920x1080.
- You can no longer skip the intro if the game is paused to avoid a conflict.
- Jensen's voice during the intro cinematic at the start of your adventure on CECLON is now properly paused if you pause the cinematic.
- The main character no longer has to worry about jerking or getting stuck when negotiating rocks or small obstacles.
- Fixed a collision with a huge boulder on which you could enter a little.
- The health gauge of the Nocturnes class 3 no longer dropped visually when attacked when returning to the underground at dawn. Now it does.
- The Discord server link is working again.
[b]OPTIMIZATIONS[/b]
- Optimization of certain materials and textures (sizes and useless textures).
- Some terrains have been removed without impacting the visuals or the size of the game area.