Demo [patch 1]

[b]ADDITIONS[/b] - An input text has been added next to the flashlight icon above the survival stats on the UI. - The battle drone now has a light; if you turn your camera at night/dark night, you will see it better. - An automatic pause is triggered when the player presses ALT+TAB or opens a Microsoft/Steam window or any other window in-game. - The mouse no longer leaves the game screen, which avoids any problems with multiple screens. - An icon is displayed when repairing the wallpass to indicate that it is repaired and that it has been respawned next. In addition, the sound is higher pitched which makes it easier to hear. - To the right of the objective texts on the UI, you now have the floor of the base where you need to complete the objective, provided the objective is in the base. - A collect FX has been added on sediments, black rocks, natural materials and Trehium. [b]CHANGES[/b] - The SFX (sound) has been changed when your survival stats are low. The sound is now much more discreet, occurs less frequently, and is more pleasant to the ear. - The pink indicators, they now appear in front of the Post Process, but still take it into account, making them much more visible. - The floor you are on in the base, as indicated on the walls, is now clearer. [b]BUG FIXES[/b] - A bug could block the player in an invisible wall corresponding to the limits of the demo when he exited the wall pass. This is no longer the case. - If we come into contact with the limits of the demo with the wallpass, we have the information displayed on the UI that we are within the limits of the demo. [b]OPTIMIZATION[/b] - The open world has been optimized for enhanced performance.