Kill The Climbers is a retro roguelite arcade game where you play as a mountain and yeti with the goal of defending the peak. Use your quick wits, skillshot-slinging abilities, and animal defenders to Kill The Climbers!
Hi all, this latest patch aims to add onto, polish, and improve the overall state of KTC's demo! Look forward to seeing Kill The Climbers this week at Steam Next Fest!
[b]DEMO PATCH 1.4 CHANGELOG:[/b]
- Minor balance changes.
- Added In-Game Upgrade Level descriptions.
- Added Level-Up popup to remind players to spend their available skill points.
- Added new 'Game Over' sound.
- Added new idle/climbing animations for the Yeti mountain defender.
- Added Yeti Snowball throwing SFX.
- Added Yeti Dash SFX.
- Added avalanche transition from splash screen to main menu.
[b]KNOWN ISSUES:[/b]
- In-Game upgrades and skill points are being saved across playthroughs and/or are starting with existing skill points and skills already upgraded. This is not intended.
- The Yeti moves significantly faster diagonally vs the usual NSEW directions.
- Mountain 'placeables' icons/sprites aren't placed exactly where the slots/boxes indicate they should be.
- All climbers may turn blue, particularly at the start of the level.
- Dragging something like an animal icon to the mountain slots/boxes may cause it to be placed in two adjacent boxes.
- Some issues with ESC key functionality on various screens/menus.