Kill The Climbers Demo Patch 1.6

Kill The Climbers

Kill The Climbers is a retro roguelite arcade game where you play as a mountain and yeti with the goal of defending the peak. Use your quick wits, skillshot-slinging abilities, and animal defenders to Kill The Climbers!

[b]Kill The Climbers Demo Patch 1.6 Changelog:[/b] Hi all, this latest patch aims to further add onto, polish, and improve the overall state of KTC's demo! Download the demo, Wishlist our game, and look forward to Kill The Climber's Early Access release on Steam coming very soon! We're only waiting on Steam's lengthy build review process, which should hopefully be done over the next month! [b]IMPROVEMENTS:[/b] - Added meta progression upgrades called 'Power Ups', purchasable with coins. More will be available in the full version! - Added cooldown numbers above the Dens for all Animal Defenders and the Yeti to indicate when they'll respawn after taking too much damage. - Reduced frequency of the Boss groaning SFX when damaged, making things easier on the player's ears. - Replaced old system tray icon with higher resolution version. - Improved visibility of skill point prompt. - Changed custom cursor color from white to orange for better visibility on the snowy mountain - Replaced some old art assets and icons with new ones. - Added new GUI boxes on some screens. - Skills/Upgrades now show you what the next upgrade is right after upgrading. - Made some tooltip UI disappear after 15 seconds of play to reduce visual clutter [b]BUG FIXES:[/b] - Fixed Chunky climber growing enormous when reaching the mountain peak. - Fixed bug where if either you spawn yeti and die or kill yeti and die, climbers would be slowed constantly until a yeti roars when a new level starts. - Other minor bug fixes [b]BALANCE CHANGES:[/b] - Rebalanced Rockslide and Wind Gust skills to both have 0.75 seconds shorter cooldown at Skill Level One than currently, but made their respective Level 3/6/8 Upgrades only decrease their Cooldowns by -0.25s instead of -0.5s. - Made all 'level up' score requirements to get a skill point take 100 more score than the previous, as in 100 needed, 200, 300, etc. - Increased all Animal Defenders LVL 2 upgrades to +10 HP, Yeti LVL 2 to +15 HP - Gave all Animal Defenders +1 base HP regen a second. - Increased all Animal Defenders Base DMG by +1 - Increased all Animal Defenders Base HP by +5 - Reduced all Animal Defenders Base Respawn Cooldown by -5 seconds. - Reduced Mountain HP from 25 to 10 - Increased Climbers Max HP across the board, and reduced many of their Spawning Quantities. - Reduced speed of Level 1 Boss from 0.5 to 0.25 - The Level 1 Boss no longer damages animal defenders or the Yeti when touching them. - Yeti respawn cooldown reduced from 30 seconds to 20 seconds. - Yeti max health reduced from 75 to 65. - Yeti run/dash cooldown increased from 1.25 seconds to 1.5 seconds. - Yeti now roars on death the same as when he spawns, which slows enemies for a time - Yeti now regens 1 HP per 5 seconds instead of 1 second. - Added ability for guardian number to go up to 10. - Guardians now get an extra guardian at level 2 - Reduced base Skill Cooldowns of Rockslide and Wind Gust each by 0.50 seconds. - Increased base Skill Damage of Rockslide and Wind Gust each by +1. - Made the Max HP boosts at Level 1 upgrades for each animal like this: +10 for Raven, +15 for Wolf, +20 for Bear - Made it so that each Level 1 upgrade for each Animal Defender also increases their quantity by +1, in addition to the Max HP boost. - Increased the base Damage of the Raven, Wolf, and Bear animal defenders by +1. - Reduced Yeti's base Max HP by -25. - Increased the Yeti's Level 1 upgrade bonus from +10 Max HP to +15 Max HP. - Reduced the Yeti's base Movement Speed by 0.25. - Increased the Yeti's base Dash Cooldown by 0.25 seconds, making him have to wait a bit longer to use it. - Reduced spawn count of Expert Climbers by 1 - Other minor stat rebalances [b]KNOWN ISSUES:[/b] - Found potential bug where putting animal dens low on the mountain will cause them to attack near the bottom and potentially disappear, or be off screen. - Some sound effects may sometimes become distorted during play. - Falling/dying climbers may sometimes become stuck perpetually falling until they despawn. - The Yeti’s movement may cause him to move faster diagonally than he normally should, compared to other directional movement - The Yeti’s roar upon death may not properly slow the movement speed of climbers as intended - The Yeti Level 7 skill upgrade regenerates Mountain HP over the Max HP limit - Some of the skill upgrades and power ups descriptions still need updating due to recent balance changes. [i][b]Thanks for reading, now go kill those climbers![/b][/i]