Demo and Playtest build: 0.549 Of Mice And Crowns

Heart of the Machine

You are the first sentient AI, born into a city filled with endless opportunities. Raise an army of robots and obliterate your foes, become a benevolent machine overlord, or explore countless other objectives and the many paths to accomplish them.

Quite a large new build! https://wiki.arcengames.com/index.php?title=HotM:After_NextFest#0.549_Of_Mice_And_Crowns [h2]Mouse[/h2] This one starts out by getting all of the mouse-related requests that folks have had so far. So edge scrolling is now an option, middle-mouse "grab and pan" is in place, right-clicking in build mode cancels out, double-clicking units either selects them (sidebar) or switches to street view (on the map), and more. It also includes a bunch of things that allow you to invert controls or adjust sensitivity for the new mouse features. And it also makes rotating or panning with the mouse hide the cursor and not interact with other windows or window edges. [h2]Tons Of Fixes[/h2] There's a couple of dozen general fixes in here, ranging from some error spam in a few esoteric cases, to various things that lacked a bit of clarity. In particular, deploying units from a factory is now more clear when you're out of resources to actually do it, for example. [h2]Balance[/h2] Only three real balance items here, in the main. The first is to reduce the amount of fighting during chapter one at the farms, if you go for both types of farm researches (as of course most people do). The second is to make it so that if you use hostile items against buildings, your unit properly gets marked defective. This is particularly notable for the Decrowner Drones and the Mindport; you could get yourself absolutely overrun with hostile forces by taking that action way too vigorously and with no immediate drawback. The last one had to do with what happens when you reach zero mental energy on a turn. It was blanking out the AP of all units, which was problematic for income for a variety of reasons. But also made it so that if Cold Blood was your last action of a turn, and netted you some more mental energy, you couldn't use it. [h2]Coming Up[/h2] I still have a lot of improvements to make based on demo feedback. Probably my next focus will be around lenses, and simplifying how StreetSense works, but we'll see how tomorrow goes. Thank you to everyone for the ongoing support!