Demo 0.6.8 - July 16th, 2023

Quest Master

Quest Master is a dungeon maker inspired by the classics that first made us love dungeon crawling. Unleash your imagination, alone or in local co-op, to make dungeons full of puzzles, traps and monsters. Upload them for others to explore and challenge yourself with other players’ creations.

[h3]Additions[/h3] [list] [*] Added sounds for context menu opening and closing [*] Added new for opening and closing the options menu [*] Pots, skulls and bushes can now be rolled into to break them [*] Make it so non-moving platforms are regarded as "safe ground", meaning you your position will be recovered on it [*] Changing floors in maker mode is now an undoable action [*] Placing stairwell in maker mode makes you enter the floor it leads to [*] Made more parts able to ride minecarts [*] Added custom animation for when the player collects a heart crystal [*] The gauntlets now let you throw things farther [*] If you get squished or stuck between two solid objects, you get reset to your last safe position [*] You can now make fire bars be static, meaning they will not rotate at all [*] Jumping into a crate from below breaks it, Super Mario-style [*] Explosions now emit light [*] The transition when going from title screen to maker mode has been improved [*] Burners and the like now break breakable objects like pots when they are on top of them while they extend [*] Added "Giant's Gauntlets", which is makes you even stronger than the "Power Gauntlets" [*] Gauntlets now increase your push and pull speed [*] Added "Spectral Lantern" that reveals invisible objects [*] Added Reddit button to title screen [*] Added "Metal Crate" that is heavier and cannot be rolled into [*] Explosions not cut tall grass [*] Blade traps now cut tall grass [*] Added "Shovel" and holes that you can dig up with it [*] Added sounds for entering and leaving play mode [/list] [h3]Changes[/h3] [list] [*] Drop target descriptions that are unavailable now are shown grayed out as opposed to not being visible at all [*] Blade traps not go through the player instead of being blocked [*] Reduced text spacing in credits [*] Made unlocking doors more snappy [*] Made placing tiles a lot more efficient [*] Enemy hit animations now only play on the last hit, making combat more challenging and less easy to abuse [*] Wings are now positioned correctly for larger entities [*] Tiles are now being serialized by name alone [*] Remove ledge jumping [*] Made sword range consistent for all directions [*] Lyrm can now drown an fall into holes [*] Made explosion damage range no affected by height [*] Entities are now serialized by name alone [*] You can now place unlimited boss keys, but still only one boss door [*] Made it so the item message is always shown so you can skip it [/list] [h3]Fixes[/h3] [list] [*] Fixed pulling yourself into holes or liquids [*] Fixed dungeon loading sometimes not working when there were too many entities in a room [*] Fixed switches being hit more than once per attack [*] Optimized physics heavily to reduce impact on performance [*] Fixed blocks sometimes continuing to be pushed when pushed into liquids [*] Fixed cracked floors not being able to be placed [*] Fixed large block tiling when sunken [*] Fixed heavy block tiling issues [*] Fixed moving platforms not moving over deactivated burners [*] Fixed burners sometimes not activating when player is in reach [*] Fixed condition outlines also showing on unaffected entities [*] Fixed wings being visible on invisible enemies [*] Fixed teleporters only working once [*] Fixed blade traps not being able to hit switches [*] Fixed condition outline around worms not being rotated with it [*] Fixed being able to fall through tiny gap when trying to move onto moving platform [*] Fixed sometimes being able to fall into lava in a lower floor [*] Fixed being able to collect more hearts when at full health [*] Fixed bat eyes being visible in darkness when the bat is conditional [*] Fixed invisible bat eyes not appearing correctly [*] Made it so you cannot push things onto moving platforms [*] Fixed stairwells not working sometimes [*] Fixed blade trap not colliding with boss key [*] Fixed Lyrm getting stuck on moving platforms [*] Fixed being able to fall ont top of walls of lower floor if the floor had not been previously entered [*] Fixed title screen camera moving out of bounds [*] Fixed blade traps not colliding with each other [*] Fixed teleporters changing their connection when moved [*] Fixed player pulling animation not playing correctly [*] Fixed minecart not starting to drive when it has a driver [*] Fixed bombs floating in air when drowning while holding it [*] Fixed game locking up when opening options while getting item [*] Fixed minecarts crashing the game sometimes [*] Fixed moving platform stopping in front of passengers [*] Fixed blade traps not hitting switches in the corners of rooms [*] Fixed isolated rails crashing teh game when they have a minecart with a driver on them [*] Fixed camera not moving to correct position when walking through door [*] Fixed minecart not turning back [*] Fixed player walking through door even though it was blocked by something like a skull [*] Fixed condition outline not working for larger objects like large floor switches [*] Fixed snakes getting stuck on walls [*] Fixed condition descriptions of "Cracked Block" and "Cracked Floor" not existing [*] Fixed not being able to fall down hole where crate was pushed into [*] Fixed moving platforms moving through activated burners [*] Fixed bats starting to fall asleep on moving platforms, causing them to hover in the air [*] Fixed snakes seeing the player through solid objects [*] Fixed reactive blade trap moving through solid objects when returning to its original position [*] Fixed player shrinking when put onto teleporter in maker mode [*] Fixed burner collider being activated for a single frame when having it conditional and standing on top of it while it tries to activate [*] Fixed tiles under solid tiles being deemed as safe, causing the player to recover himself into a solid tile [*] Fixed snake getting stuck visually in hit animation [*] Fixed torches being able to shoot in maker mode [*] Fixed entities being active outside of the current room, for example torches would still shoot at you if they are in another room [*] Fixed straight rail placement and overlap issues [*] Fixed player not exiting into the correct direction when jumping out of minecart sometimes [*] Fixed rotated rails not being able to be moved [*] Fixed moving platforms not trying to move when their initial path was blocked [/list]