Demo Patch Notes - June 26, 2023

Quest Master

Quest Master is a dungeon maker inspired by the classics that first made us love dungeon crawling. Unleash your imagination, alone or in local co-op, to make dungeons full of puzzles, traps and monsters. Upload them for others to explore and challenge yourself with other players’ creations.

- Fixed game logo being over options in title screen - Fixed camera not being able to be moved in maker mode using gamepad - Made wall torch emit light - Fixed surface overlay being animated for static objects like pillars - Prevented objects being pushed onto moving platforms - Added ability to put entities onto moving platforms by just dragging them on in maker mode - Fixed low health flash not stopping after getting out of low health threshold - Reorganized categories in book of parts - Fixed boss key getting lost when thrown in liquids or holes - Prevented Lyrm death explosion from hurting entities - Fixed light sorting issues - Fixed pedestal duplication glitch - Made pots, crates and rocks press down floor switches - Prevented pots and crates from being carried by crabs - Fixed maker mode being softlocked when entering maker mode on the same frame as drowning or falling - Fixed some enemies not working correctly when spawned out of pots for example - Fixed position to drop entity on other entities in maker mode being inaccurate - Removed being able to click on retractable blocks and torches to incentivize using the context menu - Removed being able to drop fire bars onto each other to merge them to incentivize using the context menu - Fixed game being softlocked when trying to enter play mode on a floor other than the ground floor and outside of a room - Improved visual transition of some onscreen elements when transitioning between maker and play mode - Fixed gem freezing the game when received from chest - Fixed surface footstep sounds playing while rolling - Fixed light overlap issues while player was in minecart - Made bomb emit light - Made fire bat emit light - Fixed being able to bump into doors - Fixed entities not always being picked up when trying to move them in maker mode - Fixed room outlines being part of dungeon thumbnail - Added "Invisible Moving Platform" - Added extra states for moving platforms, namely clockwise, counterclockwise and no/static movement states (breaking change) - Fixed player being able to jump into doors - Made is so the dungeon name is only ever shown when entering it, not every time you change floors - Added ability to add any item to player in maker mode, including small keys and heart crystals - Updated some UI button icons for consistency - Fixed some buttons being rotated incorrectly in maker mode - Fixed Lyrm not having a target after being hit by a bomb explosion or throwable objects like bushes - Fixed interaction outline not being sorted correctly while player is in minecart - Added interaction to enter minecart to drive to prevent accidental entering - Fixed sign sorting - Fixed items sometimes not being picked up - Fixed blade trap not hitting color switches - Fixed player masking issues - Fixed hit flash pausing when time is stopped - Fixed "Timed Switch" missing condition tooltip - Redesigned context menu to be a lot more compact, as it was frequently going out of screen bounds