A massive update to the demo is live. It includes the following changes:
[list]
[*]Overall a lot of improvement to existing content, as well al added new content (items, techniques, enemies, areas, quests, improvements).
[*]Added Ignis quest line (consists of 3 missions, 1 in each cycle, each comes with a new and unique area).
[*]New 'energy' system: passive power-ups that are unlocked with main story progression. Only 1 of 7 can be active (with this, all planned gameplay systems have been implemented).
[*]New 'shop' functionality (and added a shop in Trimvine).
[*]Added new Ranged weapon class: Bow.
[*]Rebalanced all stats and balance on items, passives, abilities.
[*]It's now possible to run while using Guns while performing fast Basic Attacks.
[*]Sounds are now proximity based.
[*]Added 'scouting' functionality (zoom out the camera temporarily).
[*]Removed small game stutters (the game no longer waits for sounds and music to be loaded).
[*]Added the option to buy previously acquired weapons from Laura (at Regular grade).
[/list]
Finishing this version took much longer than expected (due to a lot of revisions, reworks, upgrades and the much bigger size that the Ignis questline ended up being). As such, in order to have the official release ready within a sensible timeline (Q4 of 2025 or Q1 of 2026), from now on I'll aim for smaller-scale but more frequent updates. At the moment, version 0.5 is planned for early November 2024, and version 0.6 for early January 2025.