Daily Developer Diary for Do No Harm - Part 3

[h3]TL;DR[/h3] [b]Manipulator Totem [/b]revamped: now rotates 3 times before locking out Laudanum. Spot [b]Anomalies[/b] using tools & books. Miss them? Lose [b]Sanity[/b] & face creepy hallucinations. 🕯 Keep the light on, treat patients right, and uncover the island's secrets to boost Sanity. ⚫ Stay in darkness, harm innocents, or help Cultists, and things will get... unsettling. If your Sanity hits zero, an interesting (and creepy!) ending awaits. -------------------------------------------------------------------------------------------------------------- Hello everyone! This one ended up a bit too long, due to some formatting experiment I'm doing. As mentioned earlier, we’re introducing a new [b]Anomalies[/b] and [b]Sanity[/b] system, alongside changes to how the Manipulator Totem functions. Here’s what’s new and what to expect: [h3]Manipulator Totem Revamp[/h3] [list] [*] Previously, the totem would simply rotate to warn you of the Manipulator’s visit and the hallucinations he sends. [*] Now, the totem acts as a dynamic mechanism with three rotations, adding a layer of challenge. [/list]Each patient now carries a small chance of bringing an Anomaly from the void. These anomalies vary in difficulty: [list] [*] Some will be [i]obvious[/i]. [*] Others will be [i]subtle[/i], keeping you in suspense (and maybe a little paranoid). [*] Not every 'unconventionally' looking patient is going to be an Anomaly. Some are just born that way, you discriminating sicko! [/list]To uncover the more elusive Anomalies, you’ll need to: [olist] [*] Stay vigilant, and look around the room. [*] Use all available tools. [*] Carefully consult the [i]Book of Medicine[/i] and check your [i]Work Table[/i]. [/olist]If you identify an Anomaly, [u]drinking Laudanum[/u] becomes crucial: [list] [*] You can now purchase up to 3 small bottles (replacing the single normal-sized bottle). [*] Laudanum prevents the totem from rotating or can rotate it one step back. [/list][b]Consequences of Missing Anomalies[/b] If you fail to notice an Anomaly or choose not to drink Laudanum: [list] [*] [i]Your Sanity will decrease.[/i] [*] The totem rotates forward one step. [/list]If the totem completes [i]three rotations[/i], you’ll be locked out of Laudanum for the rest of the day. This will result in your Sanity deteriorating further, making the game progressively more challenging. [h3]The Sanity System[/h3] Sanity now plays a vital role in your gameplay experience: [list] [*] Low Sanity will increase hallucinations and amplify the void’s influence on both you and the villagers. [*] The lower your Sanity, the more eerie and difficult the game becomes. [/list]Should your Sanity reach zero, an interesting (but creepy!) ending awaits you. [b]How to Manage Sanity[/b] Here are some ways to restore or deplete your Sanity: Increase Sanity: [list] [*] Use a source of light (keep it on as much as possible). [*] Correctly treat patients. [*] Progress toward uncovering the island’s mysteries. [/list]Decrease Sanity: [list] [*] Stay in darkness or choose to not use the light sources. [*] Harm innocent patients. [*] Aid Cultists. [*] Miss or ignore anomalies. [/list] We hope you enjoy these mechanics and the tension they bring to your journey. Stay sharp, stay sane, and keep the light burning! 🌙 Will you keep it together and Do No Harm? 👀 Let us know what you think! -------------------------------------------------------------------------------------------------------------- [h3]Underdeveloped Twin[/h3] [img]{STEAM_CLAN_IMAGE}/45210188/2193195843b6fc859a013c2678b90f84c06dec9c.gif[/img] [h3]Flyhead[/h3] [img]{STEAM_CLAN_IMAGE}/45210188/1b6090f1bba9088344b352c1127d358661dad010.gif[/img]