[h3]TL;DR[/h3]
[b]Manipulator Totem [/b]revamped: now rotates 3 times before locking out Laudanum. Spot [b]Anomalies[/b] using tools & books. Miss them? Lose [b]Sanity[/b] & face creepy hallucinations.
🕯 Keep the light on, treat patients right, and uncover the island's secrets to boost Sanity.
⚫ Stay in darkness, harm innocents, or help Cultists, and things will get... unsettling.
If your Sanity hits zero, an interesting (and creepy!) ending awaits.
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Hello everyone! This one ended up a bit too long, due to some formatting experiment I'm doing.
As mentioned earlier, we’re introducing a new [b]Anomalies[/b] and [b]Sanity[/b] system, alongside changes to how the Manipulator Totem functions. Here’s what’s new and what to expect:
[h3]Manipulator Totem Revamp[/h3]
[list]
[*] Previously, the totem would simply rotate to warn you of the Manipulator’s visit and the hallucinations he sends.
[*] Now, the totem acts as a dynamic mechanism with three rotations, adding a layer of challenge.
[/list]Each patient now carries a small chance of bringing an Anomaly from the void. These anomalies vary in difficulty:
[list]
[*] Some will be [i]obvious[/i].
[*] Others will be [i]subtle[/i], keeping you in suspense (and maybe a little paranoid).
[*] Not every 'unconventionally' looking patient is going to be an Anomaly. Some are just born that way, you discriminating sicko!
[/list]To uncover the more elusive Anomalies, you’ll need to:
[olist]
[*] Stay vigilant, and look around the room.
[*] Use all available tools.
[*] Carefully consult the [i]Book of Medicine[/i] and check your [i]Work Table[/i].
[/olist]If you identify an Anomaly, [u]drinking Laudanum[/u] becomes crucial:
[list]
[*] You can now purchase up to 3 small bottles (replacing the single normal-sized bottle).
[*] Laudanum prevents the totem from rotating or can rotate it one step back.
[/list][b]Consequences of Missing Anomalies[/b]
If you fail to notice an Anomaly or choose not to drink Laudanum:
[list]
[*] [i]Your Sanity will decrease.[/i]
[*] The totem rotates forward one step.
[/list]If the totem completes [i]three rotations[/i], you’ll be locked out of Laudanum for the rest of the day. This will result in your Sanity deteriorating further, making the game progressively more challenging.
[h3]The Sanity System[/h3]
Sanity now plays a vital role in your gameplay experience:
[list]
[*] Low Sanity will increase hallucinations and amplify the void’s influence on both you and the villagers.
[*] The lower your Sanity, the more eerie and difficult the game becomes.
[/list]Should your Sanity reach zero, an interesting (but creepy!) ending awaits you.
[b]How to Manage Sanity[/b]
Here are some ways to restore or deplete your Sanity:
Increase Sanity:
[list]
[*] Use a source of light (keep it on as much as possible).
[*] Correctly treat patients.
[*] Progress toward uncovering the island’s mysteries.
[/list]Decrease Sanity:
[list]
[*] Stay in darkness or choose to not use the light sources.
[*] Harm innocent patients.
[*] Aid Cultists.
[*] Miss or ignore anomalies.
[/list]
We hope you enjoy these mechanics and the tension they bring to your journey. Stay sharp, stay sane, and keep the light burning! 🌙
Will you keep it together and Do No Harm? 👀 Let us know what you think!
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[h3]Underdeveloped Twin[/h3]
[img]{STEAM_CLAN_IMAGE}/45210188/2193195843b6fc859a013c2678b90f84c06dec9c.gif[/img]
[h3]Flyhead[/h3]
[img]{STEAM_CLAN_IMAGE}/45210188/1b6090f1bba9088344b352c1127d358661dad010.gif[/img]