Cultist Sim has a new baby sister: enter BOOK OF HOURS

Cultist Simulator

Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.

Our new game in the Secret Histories universe - that’s the one [i]Cultist Simulator[/i] started, with the Hours and the Principles and the Suppression Bureau and the early twentieth-century occultism played out in text-boxes and cards - is [b]out now[/b]. Manage an occult library in [url=https://store.steampowered.com/app/1028310/BOOK_OF_HOURS/][i]BOOK OF HOURS[/i][/url], where you can’t be murdered by Dread! https://store.steampowered.com/app/1028310/BOOK_OF_HOURS/ You may be interested in the weeklong [b]Perpetual Edition[/b] deal, the same deal we offered in [i]Cultist[/i]'s launch week. This means if you buy [i]BOOK OF HOURS[/i] in its first week of sale (that’s any time from now to 6PM BST / 10AM PDT on Thursday 24th August) you automatically get ‘Perpetual Edition’, meaning all future content expansions are [b]free forever[/b]. There’s [i]also[/i] a 10% launch discount, and a bundle of free desktop and mobile wallpapers included in it, so it’s a fantastic deal if I do say so myself! But the choice, as always, is yours. [i]BOOK OF HOURS[/i] is a kinder, less punishing game than [i]Cultist Sim[/i], but I strongly suspect if you like [i]Cultist[/i] you’ll enjoy this new game too. It’s three times the size in terms of content; its recipes are more complex; and there’s no way to actually die - except sort of, I suppose, if you set fire to your journal or throw it down a well. See how that works out for you. [img]{STEAM_CLAN_IMAGE}/31397842/addbdd07103847d2864861715d62c2997c8601a1.png[/img] [img]{STEAM_CLAN_IMAGE}/31397842/e8e11419b7febf8dfedaf3895cf76691fd32b6e1.png[/img] [i]Cultist Simulator[/i] is in a good place right now. It’s stable, there’s a healthy [url=https://steamcommunity.com/app/718670/workshop/]mod community[/url] to keep things fresh, and we’ll still be updating it regularly with bug fixes and QoL improvements. (We might even come back with some larger DLC later down the line, but no promises yet!) So while our focus for the moment is on [i]BOOK OF HOURS[/i], I just wanted to let you know that we’ve not forgotten about the game that started it all. It’s just walking Streets Strange By Moonlight, and dreaming strange sweet dreams. Thanks for playing, and may you glimpse the Mansus in [i]your[/i] dreams tonight. Love, Lottie & Alexis