CSF July Progress Update!

[img]{STEAM_CLAN_IMAGE}/42251747/156b9e972eb3f12dde2193e12ee0005696b66754.png[/img] Hey everyone! Time for our monthly check in on our continuing progress on Cook Serve Forever! And as a cool bonus I’m also excited to show off our all new Point Shop avatar frames and stickers for the entire Cook Serve Delicious series- and you can grab these games at heavy discounts as part of the Steam Daily Deal! And hey, why not wishlist our upcoming remake, er, Re-Mustard of our original Cook, Serve, Delicious! game? We’ll have more details on all the exciting new features and improvements in Re-Mustard in the future, so be sure to follow as well! Full production of Re-Mustard will begin after we finish Cook Serve Forever and release it as v1.0 early next year. https://store.steampowered.com/app/2139040/Cook_Serve_Delicious_ReMustard/ [img]{STEAM_CLAN_IMAGE}/42251747/f1d68adbb3df5374d379f3a676aefd197341f75a.png[/img] [b]Gameplay and Cutscenes[/b] My original goal was to have some gameplay updates on the game, but I’m not there just yet- I’ve been busy working on our foundational codebase that will allow us to cut development time by 3-4 months with our new games. Since I’m completely starting CSF from scratch I wanted to create some clean code that can be repurposed in the future, as the CSD games have a lot of heavy code that’s hard to parse, much less reuse. Since we’re redoing the entire game we had an opportunity to improve a lot of the base mechanics and features of the game, including the cutscenes. Now instead of a very static, almost powerpoint presentation of the game you’ll see a much smoother dynamic in animation and in how they’re presented thanks to our Art Director Lizzy Dawson’s redesign! [img]{STEAM_CLAN_IMAGE}/42251747/57a492e34583ba00094ae904a360db98ec1b35b9.png[/img] Given that the story is the most important focus in this game, I wanted to make sure we nailed the presentation aspect and I’m really excited for y’all to see the results! The current plan is to have a major update to the game before the end of the year, with a full release early next year. Art and cutscenes are nearly complete, and all the VO and music has wrapped, so we’re very quickly approaching the end. Woo! [b]Point Shop Extravaganza[/b] I’ve been a big fan of all the cool stuff you can find in the point shop, and animated frames are easily one of my favorites. We had a whole ton of lore to choose from when making these, so how did we narrow it down for each game? Here’s our artist Tristan with more details! [i]Hello! As we were creating frames for each of our cooking games, I took a look back at some of the art previously done for CSD 1,2 and 3. You can see what I ended up using for inspiration below as well as what concepts I came up with. For CSD 1, I focused on the environments and weather. For CSD 2 and 3, I focused on the different restaurant and food truck logos. And for CSF I focused on the delivery robots and also the art style of different elements of the game. I signified the basic idea of movement in the black arrows seen below. We picked a few for each game and I was then tasked with creating the final art. Most of it was just creating the different art assets and hand drawing some of the frames of animation but our writer Nick’s After Effects knowledge really was the MVP for this project. I’m really happy with how they all came out but I think my favorites are the shrine from CSD 1 and sushi belt from CSD 2. I hope you enjoy all our hard work on these when you get to sport them yourself! [/i] [img]{STEAM_CLAN_IMAGE}/42251747/9721a21c183f0180a8470b6a1f147db9d018c022.png[/img] [b]More Cook, Serve, Delicious! to Come![/b] I’m very excited for the future of the CSD series- while we’re busy wrapping up Cook Serve Forever I’m eager to get back into the fast paced mechanics of Cook, Serve, Delicious: Re-Mustard! And hey…who knows what’s next after that. Well, I do, but I can’t really say much more just yet. Stay tuned and stay delicious! -David