We heard your feedback and we have a patch for you!
[img]{STEAM_CLAN_IMAGE}/40769318/3229b8572cbb2d321c799a5191ce1396f4451cd3.gif[/img]
[b]New build[/b]
[list]
[*] Targeting has been reworked.
[*] Now all characters has different types of targeting, including frontline, backline targeting. Example: "Chant of Soul" from Veno now applies recovery effect to lowest HP ally.
[*] Targeting frontline will target backline if all front line targets were removed and vice-versa (backline targeting will attack frontline if the targets in the back does not exist).
[*] All characters now has improved targeting, and reduced randomness. For example - instead of attacking all random targets, attacks random frontline or backline target (one of).
[/list]
[b]Changelog[/b]
[list]
[*] Fixed issue where effect with match block duration was not removing properly.
[*] Effects now has groups. Bleeds are no longer ignored or stacked upon applying instead strongest effect will replace the weakest, removing the current one.
[*] Fixed bug where effect icon didn't sometimes remove after effect was removed.
[*] Removed TMora character and added Hope as replacement small visual changes) to fit expected lore and naming.
[*] Balance changes for Wolf, Skeleton and Demon boss.
[*] Balance changes to Nakar and Zulan.
[*] QoL improvements, textual tooltip fixes.
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Thank you so much for your time and let us know if any issues come up!
Best,
Elizabete, Jagit Games and Coldwild Games crew