Crown of Pain - Patch 0.9.47 has been released!

Crown of Pain

Crown of Pain is a match-3 RPG. Heroes venture to the castle to find the elusive crown of pain, an artifact which is said to take away all of their worries.

We heard your feedback and we have a patch for you! [img]{STEAM_CLAN_IMAGE}/40769318/3229b8572cbb2d321c799a5191ce1396f4451cd3.gif[/img] [b]New build[/b] [list] [*] Targeting has been reworked. [*] Now all characters has different types of targeting, including frontline, backline targeting. Example: "Chant of Soul" from Veno now applies recovery effect to lowest HP ally. [*] Targeting frontline will target backline if all front line targets were removed and vice-versa (backline targeting will attack frontline if the targets in the back does not exist). [*] All characters now has improved targeting, and reduced randomness. For example - instead of attacking all random targets, attacks random frontline or backline target (one of). [/list] [b]Changelog[/b] [list] [*] Fixed issue where effect with match block duration was not removing properly. [*] Effects now has groups. Bleeds are no longer ignored or stacked upon applying instead strongest effect will replace the weakest, removing the current one. [*] Fixed bug where effect icon didn't sometimes remove after effect was removed. [*] Removed TMora character and added Hope as replacement small visual changes) to fit expected lore and naming. [*] Balance changes for Wolf, Skeleton and Demon boss. [*] Balance changes to Nakar and Zulan. [*] QoL improvements, textual tooltip fixes. [/list] Thank you so much for your time and let us know if any issues come up! Best, Elizabete, Jagit Games and Coldwild Games crew