Crown of Pain - Patch 0.9.47 has been released!

We heard your feedback and we have a patch for you! [img]{STEAM_CLAN_IMAGE}/40769318/3229b8572cbb2d321c799a5191ce1396f4451cd3.gif[/img] [b]New build[/b] [list] [*] Targeting has been reworked. [*] Now all characters has different types of targeting, including frontline, backline targeting. Example: "Chant of Soul" from Veno now applies recovery effect to lowest HP ally. [*] Targeting frontline will target backline if all front line targets were removed and vice-versa (backline targeting will attack frontline if the targets in the back does not exist). [*] All characters now has improved targeting, and reduced randomness. For example - instead of attacking all random targets, attacks random frontline or backline target (one of). [/list] [b]Changelog[/b] [list] [*] Fixed issue where effect with match block duration was not removing properly. [*] Effects now has groups. Bleeds are no longer ignored or stacked upon applying instead strongest effect will replace the weakest, removing the current one. [*] Fixed bug where effect icon didn't sometimes remove after effect was removed. [*] Removed TMora character and added Hope as replacement small visual changes) to fit expected lore and naming. [*] Balance changes for Wolf, Skeleton and Demon boss. [*] Balance changes to Nakar and Zulan. [*] QoL improvements, textual tooltip fixes. [/list] Thank you so much for your time and let us know if any issues come up! Best, Elizabete, Jagit Games and Coldwild Games crew