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Crown of pain devlog 1 is live! Find our more about the game and its mechanics and what to expect on release.
[h2]Combat mechanics[/h2]
Your party has equipped abilities. When you match the elements needed to trigger them - the character casts the ability, if he is alive. If more elements are matched, the ability effect is increased.
[h2]Development Direction change[/h2]
After playtesting and brainstorming the direction of the game, we've decided to stick to the classical match-3 rpg formula. The progression is going to be linear and there won't be any permadeath. You may attempt to complete a level any number of times, while accumulating the currency and upgrading your characters. Even if you can't complete the level - you are still going to get stronger.
Let me know if you have any questions or comments!
Best,
Vladimir