CrossCode 3rd Anniversary 1.4.2 Update and moving on with Project Terra

CrossCode

A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.

[url=http://www.radicalfishgames.com/wp-content/uploads/crosscode-anniversary.jpg][img]http://www.radicalfishgames.com/wp-content/uploads/crosscode-anniversary-600x338.jpg[/img][/url] Hello, everyball! On this day, 3 years ago, the [b]1.0.0 full version of CrossCode[/b] was officially released for PC, after years of development and Long-Early-Access. We will celebrate this special occasion with a [b]gift to all our supporters[/b] and also use the chance to give you an update on our next game, [b]Project Terra[/b]! [h2]CrossCode Version 1.4.2 Release[/h2] We will be celebrating the 3rd anniversary of [b]CrossCode[/b] with the last proper (non-hotfix..) release, which would be [b]version 1.4.2[/b]! Luckily it contains almost no new content that we had to actively work on, because the main change would be [b]the removal of the exclusivity of the "Platform-Exclusive Quests"[/b]. That's right, now players on PC can also do the quests that were only available on Switch/XBox/Playstation before, and the same will be true for all the consoles, once the version will be released on them in the near future! Of course this also means that [b]all the related pets[/b] can now be found by everyone! And as an additional goodie, we also added another [b]Custom Cup[/b] which allows re-fighting battles from those quests with adaptive levels, so even high-level DLC characters with ascended gear are in for a challenge! Other changes include [b]Combat Arts for an ally[/b] that mysteriously never got any (whoops...), a 5 years overdue fix of a legendary bug regarding [b]music-looping[/b] and some more minor bug fixes, typo fixes and balance tweaks! [h2]Project Terra[/h2] Regarding out next project, so far known as [b]Project Terra[/b], we are still working on a playable prototype while also refining our editors and creative vision. In [url=http://www.radicalfishgames.com/?p=7230]a recent post[/url] we also presented the design of our main heroine, [b]Juno[/b]! [img]http://www.radicalfishgames.com/wp-content/uploads/Juno_annoucement_Artwork-1-600x763.jpg[/img] (Art by [url=https://twitter.com/nomnomroko]Sibylle Hell[/url]) The reception was very positive and we almost instantly received [url=https://twitter.com/YuiKannon/status/1437834639029145600]amazing[/url] [url=https://twitter.com/wandererKit/status/1438725452315521025]artworks[/url] [url=https://twitter.com/RioleaArt/status/1437884552253427717]by[/url] [url=https://twitter.com/FishyMelon/status/1439111996792729603]fans[/url]! For now, we're still focusing on getting all the core mechanics worked out. Here's a preview of how things look right now: https://www.youtube.com/watch?v=wi1tShnt-Lc If you're curious about our next game, make sure to keep an eye on [url=https://www.radicalfishgames.com/]our blog[/url] and [url=https://twitter.com/RadicalFishGame]Twitter[/url], where we'll post most of our progress.   And with all that being said, it's time to finally say goodbye to CrossCode after [b]almost 10 years of development[/b]. Thank you so much for supporting us over all those years! Now, it's time for us to focus on new things! [url=http://www.radicalfishgames.com/wp-content/uploads/lea-juno-tag-1.jpg][img]http://www.radicalfishgames.com/wp-content/uploads/lea-juno-tag-1-600x375.jpg[/img][/url] Special thanks to [b][url=https://twitter.com/YuiKannon]YuiKannon[/url][/b], who has done many CrossCode-fanarts in the past, for drawing those amazing artwork of this post! You'll likely see more art from her in the future on our blog!