Craft Keep Update patch uploaded!

Craft Keep VR

Set within a fantasy world of dragons, dungeons and foul-mouthed customers, you are an alchemist-blacksmith forging weapons and brewing potions.

[h1][b]Good day crafters[/b][/h1] [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26685035/6dc5e428ac83a72d6a4f6326eb4fec05456c2052.gif[/img] Today a new patch has been uploaded to the public branch. Our main priority first of all is teaching players how to play and making everyone feel comfortable, so this patch will be mainly about that, and the begining of Chapter 2. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26685035/cadb02d65362addfa6ae90d7039c8873c4625373.gif[/img] Minor changes to item collisions, especially arrows and small vials, as to not have them roll so frequently.Broken blades heat up faster, and require less heat to be hit by the hammer for a fix. The "VR Settings" or as we like to call it "Beginning scene" (it's that white matrix like construct scene yada yada) Has a few changes.The text is more defined by a background image, as well all controllers that highlight which buttons have to be pressed are way bigger! The Room selection has been removed as we will allow teleportation to be used by any room scale.We allow the player to choose which grip option best suits them - either to hold the grip to hold the item, or grip once to pick up and grip again to drop. With both of the grip options this accuracy is possible! [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26685035/a41f65e6b1ed8fa9435820a177182ac2c4327159.gif[/img] In the zone where we teach players that some items have uses, for example hilts need to be activated before they accept blades, but the hilts and blades spawn far away - out of reach, this way we introduce the Item retrieve feature allowing items to be retrieved even when out of bounds or rolled away [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26685035/11effc658bbda140835777e22699c71525b1fbbc.gif[/img] The crossbow zone teaches players that items can be connected and only then used, but we expanded it a bit to introduce to the player how to teleport between zones. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26685035/8890364b23bd03ac0c6bff823b8c0c8ffce208b6.gif[/img] Chapter 2 pad was added to the main menu scene.In it you will be greeted by a familiar place that you grew to love in the free mode, with some slight changes, the endless druid sword quest is gone, as well as Ol'Dragonclaw (No worries, we will meet him yet as the story progresses), but you have an ore vein on the left side of the workbench, using newly found teleportation you can go to that vein, pick up a pickaxe and hack away at exposed ores for some free iron ore. This will tie in into the story of Chapter 2, so let's get some feedback how mining ore yourself feels! [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26685035/ce971d37df051d1f29e9232e3b04af1acadf10de.gif[/img] Remember latest builds will be available in the patch_test branch before me announcing about them with such announcements. [b]As always - stay tuned![/b] P.S. sorry for the low quality GIF images, will have to replace current software as it is causing issues lately. Still - fun gifs are fun gifs! Cavallo only knows profit. Cavallo owns you, Cavallo is progress.