[Content Update] Ver.0.65.02 (2021/01/11)

Cross Soul

A girl who is "one person in two bodies" challenging a mystery dungeon. Items that can be transmigrated to change their form as well as spirit weapons. The story of a soul that spans the ages. And... tasty bananas.

Feedback has been limited =/ (Because it's more complete?). Please do recommend it to your buddies and friends, and share it on social media! It's been about a week since the last update, and we've made 18 updates. [update] Implemented dungeon escape items. [url={STEAM_CLAN_IMAGE}/37378564/84b5e0f475132fb793b735d2fcf42b2322c0935f.jpg][img]{STEAM_CLAN_IMAGE}/37378564/f425d7a7119e57ec325421c03ec110a96b7dd6e1.jpg[/img][/url] Changed some dialogues in the event before the last battle. Aoha's animation has been improved. [url={STEAM_CLAN_IMAGE}/37378564/2360aec231ed600c4374ef2b6f4c8c4ad768b071.jpg][img]{STEAM_CLAN_IMAGE}/37378564/96f60864d209fecaeb01fe0ce30c054f2766b41e.jpg[/img][/url] Weapon graphics during attacks, supplementing the unimplemented ones. [url={STEAM_CLAN_IMAGE}/37378564/f612d7cefb1dcd776c62c3190f7d0f5803383fa3.jpg][img]{STEAM_CLAN_IMAGE}/37378564/f66fdbb4c066bd72333bf86b3dd1946aa540ca62.jpg[/img][/url] Added an option to turn on/off the shaking effect when an attack hits. [Fixed bugs] Fixed a bug that prevented you from getting items inside walls. The items in the [Materials] tab cannot be retrieved from chests. When a possessed weapon is selected in a chest, the description of the possession effect remains when switching tabs. When defeating two or more enemies at the same time, the fading effect is only applied to one enemy. The hit decision remains on the Mega Ball type enemy's damage graphic and it takes damage. There is a low probability that Mega Ball enemies will go out of the area when they bounce. The damage of the burner attack of the gunslinger type occurs even when the inventory is displayed in normal mode. The HP gauge of the Dream Eater's statue is out of sync with its actual HP. The magic bullet attack of the dream-eating statues does not stop while the inventory is displayed (normal mode), and the damage still occurs. In the special floor "Between the Pillars", jumping may cause you to fall into a broken pillar. In Monster House, monsters appear and move outside the area. Mumatoni (Round 2) will not stop and damage will occur even when the inventory is displayed (normal mode). Fixed a bug that prevented possession effects from being reflected properly (except for unimplemented parts).