A girl who is "one person in two bodies" challenging a mystery dungeon. Items that can be transmigrated to change their form as well as spirit weapons. The story of a soul that spans the ages. And... tasty bananas.
Hello, there you are! ːsteamhappyː
Dear Early Access participants.
With the support of a lot of feedback, we've made it this far.
Thank you so much!
Of course, development will continue in the future, and we're still waiting for your feedback.
[h2]◇◆Biggest update◆◇[/h2]
The story has been almost completely implemented.
The fate of the "one and only two" girls, the truth of their intersecting souls...
You will finally be able to solve the mystery.
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Many dungeons, monsters and items have been added.
Special floors such as monster houses, and mysterious encounters in dungeons.
A variety of experiences await you.
[h2]◇◆Other important updates◆◇[/h2] *I'll add more images later!
[h1]◇◆Game◆◇[/h1]
Updated the story: clearing event of the fire/ice cave - ending
Implemented monster house.
Added special configuration floors other than the monster house.
Implemented random events such as crafting, treasure chests and bonus rooms in the dungeon (not appearing until the fire/ice freeze)
Implemented an item to invoke random events with certainty.
Implemented a wide area attack item.
Implemented "Iai-slash" (special attack when equipped with Aoha and sword)
Revised the map of the city of Raharum.
Significantly changed the map of the Unga Festival
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Added monster: Usakiun
Added monster: Gunslinger
Added monster: Mega Ball
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Added other high-level monsters.
Changed a part of the story (Mumata no Oni took a part of Aoha's soul)
Some changes to the story (Yonosuke chases Aoha into the fire/ice cave)
Fast move implementation (after clearing the flaming/freezing cave)
[h1]◇◆Direction and UI◆◇[/h1]
Added screen effects for attack hits.
Displayed the name of acquired items.
(Provisional) Expanded the message for obtaining experience.
Changed some item icons.
Some item icons have been changed.
The dialogue board is now easier to read.
*The closing animation of the Raharum chapter has been slowed down as a remedy for the bug.
Fixed the BGM on the title screen of the Unga version.
Added event BGM (creepy)
Added event BGM (melancholy)
Added BGM for boss battles.
Added several dungeon BGMs.
Added a snowstorm of autumn leaves on the mountain road map of Unga.
Fixed Torasaburo's graphics.
[h1]◇◆Bug fixes and adjustments◆◇[/h1]
Fixed a bug where St. Recovery would continue during inventory operations.
Fixed a bug where enemies would stop working after activating the mode.
Fixed a problem with missing wall monsters.
Fixed missing wall monsters - Fixed some white damage from enemies
Fixed a problem with missing wall monsters.
Fixed a bug that caused some enemies to move during inventory operations.
Fixed a bug that caused some enemies to move during inventory operations.
Fixed a bug where magic arrows (3 directions) would sometimes remain in the air instead of being fired.
Fixed a bug where magic arrows (3 directions) would not fire and remain in the air.
Other minor bug fixes and adjustments.
[h2]◇◆Unfinished parts◆◇[/h2]
Fishing" activity
(The ending performance will be able to be seen as many times as you want.)
Create possessed weapons by blacksmithing
Extra content after clearing
Achievements
Insufficient patterns of monsters, items, possessed weapons, and special floors
Changes in town events in line with the story
Some staging issues (watering holes in dungeons, location of decorations)
Some of them are in English.